The current Build 13 starting ship selection is as follows:
// Ship Selection Options
#define NEW_SHIP_1 "Lugger1"
#define NEW_SHIP_2 "Sloop1"
#define NEW_SHIP_3 "Barque1"
#define NEW_SHIP_4 "Yacht1"
#define NEW_SHIP_5 "Gunboat"
#define NEW_SHIP_6 "bermsloop163"
#define NEW_SHIP_7 "LuggerVML" // KK
#define NEW_SHIP_8 "Ketch" // Petros
Does this seem right? Is this enough ships? Or too many? Are there ships on this list that shouldn't be or are there ships missing that would make good starting ships?
// Ship Selection Options
#define NEW_SHIP_1 "Lugger1"
#define NEW_SHIP_2 "Sloop1"
#define NEW_SHIP_3 "Barque1"
#define NEW_SHIP_4 "Yacht1"
#define NEW_SHIP_5 "Gunboat"
#define NEW_SHIP_6 "bermsloop163"
#define NEW_SHIP_7 "LuggerVML" // KK
#define NEW_SHIP_8 "Ketch" // Petros
Does this seem right? Is this enough ships? Or too many? Are there ships on this list that shouldn't be or are there ships missing that would make good starting ships?