Ahoy mates and a happy talk like a pirate day.
I'm lead developer for a small indie studio based in the north of England currently working on an age of sail period tactical RPG. I've played games on the theme before and normally been left dissapointed either by lack of detail, historical accuracy or by the handling a vessel under sail.
We have undertaken several months of research and developed what we think is a game design that covers these gaps, though the level of accuracy we're aiming for probably won't be for everyone.
I don't want to make a shameless plug on your forums, but we would certainly appreciate any feedback and historical information that your members can provide.
If anyone's interested please visit www.spiritofsail.net for more information, I'll try to keep up with any questions in this thread but for detailed questions please ask on our forums and myself or another member of the team will pick them up. I'd like to point out that we are still very much in Alpha development and our main focus so far is on programming and developing systems to handle ship handling, crew behaviour and sailing factors such as apparent wind and changing forces on a sail based on angle of attack. We don't have a lot of eye candy to show off yet.
Thanks in advance for your help
I'm lead developer for a small indie studio based in the north of England currently working on an age of sail period tactical RPG. I've played games on the theme before and normally been left dissapointed either by lack of detail, historical accuracy or by the handling a vessel under sail.
We have undertaken several months of research and developed what we think is a game design that covers these gaps, though the level of accuracy we're aiming for probably won't be for everyone.
I don't want to make a shameless plug on your forums, but we would certainly appreciate any feedback and historical information that your members can provide.
If anyone's interested please visit www.spiritofsail.net for more information, I'll try to keep up with any questions in this thread but for detailed questions please ask on our forums and myself or another member of the team will pick them up. I'd like to point out that we are still very much in Alpha development and our main focus so far is on programming and developing systems to handle ship handling, crew behaviour and sailing factors such as apparent wind and changing forces on a sail based on angle of attack. We don't have a lot of eye candy to show off yet.
Thanks in advance for your help