Afetr playing again I was thinking of some things I think the game culd use:
1) "Loot All" command that can be used if there is not combat going on so you don't have to fuss about with each body.
EDIT: What I mean by this is the extra looting that you do manually all done at once. A sort of "Okay, boys. Check the bodies."
2) "Launch Boats" at sea which brings the ship to a stop and gathers-up floating cargo and survivors within a certain range--usable when there is no combat alert.
3) Adda new equipment subgroup for guns, ammo, and gun equipment. Weapon list can get crowded.
4) A seperate entry for "ready" ammo you can use while allowing you to gather "stored" ammo for guns. It can be a pain equiping your officers with ammo for different gun types.
EDIT: My impression was that it only restocked what you manually gave them to start with. That happened to me early on though it may have been a glitch.
5)"Board Ship" command for your squad vessels so they will attempt to capture an enemy rather than sink it.
6)Buy a house in each port option. Maybe two, a simple house and a mansion in certain areas. Have wife relocate there if you get married, and have a few storage boxes.
ADDED:
7)Island Maps: Should have lines showing directional connections between locations. Its easy to get lost in the jungle and having the info there to consult would make it more worth having.
8)Armory Officer: No ship combat function but will auto-repair all weapons to "Good" quality the way the gunner reloads shot and powder. If you go see him in person he can upgrade to "Fine."
9)Re-training officers: Have the naval academies offer the service the ELRapido cheat allows at the tailor for resetting the character and/or officers as a regular game feature that has a cost in gold (should be fairly high) attached to it.
10)New Perk for carpenters: "Shipwright" with the other two as prerequisites. Increases the amount of repairs normally done with planks and sailcloth by 10%.
11)New Perk for Quartermasters: "Supply Efficiency." Makes food and rum last 5% longer.
12)New Ship Upgrade: "Secure Powder Magizine." An iron-reinforced magizine that takes 5% of the ship's cargo capasity away but allows the use of the old "bombs" ammo.
13)Stat Check Confessional: Know what would be great? If you could check your stats (persons killed, ships sunk, etc) in game. Know what would be hysterical? If you did it by going to the confessional in the church.
14)Non-Party Crew: A few specialists that don't go on landing parties or affect ship combat but rather give a morale boost depending on a set quality level like Poor, Average, Good, and Excellent. Some examples:
*Cook
*Musician
*Chaplin
*Tatto Artist
1) "Loot All" command that can be used if there is not combat going on so you don't have to fuss about with each body.
EDIT: What I mean by this is the extra looting that you do manually all done at once. A sort of "Okay, boys. Check the bodies."
2) "Launch Boats" at sea which brings the ship to a stop and gathers-up floating cargo and survivors within a certain range--usable when there is no combat alert.
3) Adda new equipment subgroup for guns, ammo, and gun equipment. Weapon list can get crowded.
4) A seperate entry for "ready" ammo you can use while allowing you to gather "stored" ammo for guns. It can be a pain equiping your officers with ammo for different gun types.
EDIT: My impression was that it only restocked what you manually gave them to start with. That happened to me early on though it may have been a glitch.
5)"Board Ship" command for your squad vessels so they will attempt to capture an enemy rather than sink it.
6)Buy a house in each port option. Maybe two, a simple house and a mansion in certain areas. Have wife relocate there if you get married, and have a few storage boxes.
ADDED:
7)Island Maps: Should have lines showing directional connections between locations. Its easy to get lost in the jungle and having the info there to consult would make it more worth having.
8)Armory Officer: No ship combat function but will auto-repair all weapons to "Good" quality the way the gunner reloads shot and powder. If you go see him in person he can upgrade to "Fine."
9)Re-training officers: Have the naval academies offer the service the ELRapido cheat allows at the tailor for resetting the character and/or officers as a regular game feature that has a cost in gold (should be fairly high) attached to it.
10)New Perk for carpenters: "Shipwright" with the other two as prerequisites. Increases the amount of repairs normally done with planks and sailcloth by 10%.
11)New Perk for Quartermasters: "Supply Efficiency." Makes food and rum last 5% longer.
12)New Ship Upgrade: "Secure Powder Magizine." An iron-reinforced magizine that takes 5% of the ship's cargo capasity away but allows the use of the old "bombs" ammo.
13)Stat Check Confessional: Know what would be great? If you could check your stats (persons killed, ships sunk, etc) in game. Know what would be hysterical? If you did it by going to the confessional in the church.
14)Non-Party Crew: A few specialists that don't go on landing parties or affect ship combat but rather give a morale boost depending on a set quality level like Poor, Average, Good, and Excellent. Some examples:
*Cook
*Musician
*Chaplin
*Tatto Artist
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