Nice, Thagarr! Greatly appreciated. I have looked at some of the files and tried some of the changes. It's interesting.
A simple virtual sailor:
Ah, I see. All right, then.
I have some more questions, of which some are about the changes I tried:
I tried enabling the rapers encounter and it worked, but I found something that might not be fixed even in the build mods. The woman can get male names, which she shouldn't. How can it be changed so she can only get female names? She also has a sword, which she also shouldn't, and altough I used the fix for that she still has it. How can it be fixed so she doesn't get a sword?
A similar thing exists in the Zaid Murro quest. The bandits that come later look the same as the first ones, and have the same names, but I know this is because they are loaded from the same ID (they are the same characters). It might not be possible to fix this. As some form of solution I have changed the names of the characters to "Bandit".
Somewhere I've seen a fix for the Artois Voysey quest which supposedly fixed so that it "doesn't restart". What does this mean? I have never seen it restart. Also, is there a way to make it load the part where Artois gets shot without having to escort a merchant?
Does reputation affect anything in the game, stock or modded, other than that certain quests can only be done if you have at least a certain reputation? I know some quests can only be done if your reputation is "Matey" or higher. I guess it's the same for some of the lower reputations. Does "Hero" have any effect? "Dashing"? Any else?
I would like to change which kinds of enemies I can encounter at certain locations. I would like to face mummies in the temple, not the regular undead. If it's possible I would also like to make them so that they fight without swords, like the monkeys. While making it so that I face mummies in the temple, I still want to face regular undead (skeletons and monkeys) in the dungeons and the jungles at night. Other encounters being unchanged. I tried to fix this but it didn't work, I ended up with only fighting mummies in the temple and the dungeons, so apparently I did something wrong and changed it back. Can anyone help me with this?
In the options menu I managed to enable the other choices, including the camera. Is there any way to make the other of the two alternatives for the camera work? As it is now they both do the same thing. I guess there's no point having the other alternative work, though, and that it can't be done. Perhaps if it can be made so that the camera view can be controlled with the keyboard. Would just be fun to have the choice available and working in the menu. However, as I said, perhaps it can't be done.
In the "Ships_init" file I've noticed that the ships that can have 32 lb cannons have the following lines:
Code:
refShip.Height.Bombs.Y = 1.0; refShip.Height.Bombs.DY = 0.5;
refShip.Height.Grapes.Y = 2.0; refShip.Height.Grapes.DY = 1.0;
refShip.Height.Knippels.Y = 10.0; refShip.Height.Knippels.DY = 8.0;
refShip.Height.Balls.Y = 1.0; refShip.Height.Balls.DY = 0.5;
What does this mean? Does it have anything to do with the 32 lb cannons? Do I have to put these lines in the entry for any ship that I want to have 32 lb cannons, or is that not needed?
I've also read somewhere that it can be made so that you can sail with a fort. Is this true? If so, how can it be made?