Ah, thanks, EP... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
" border="0" alt="par-ty.gif" /> A year ago the code was all gobbledegook to me, too! I learned... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="
:" border="0" alt="laugh.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
" border="0" alt="rolleyes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_wink.gif" />
I did manage to debug a couple of typos that were causing my items to not show up - but still have not nailed down that weird "French bug". <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Strange.
Now here's a couple of posers for ya -
I have four pieces of a treasure map, which I'd like to use as a treasure hunt generator... I was thinking that there should be some way to enable that nice worldmap compass (perhaps smaller) for walking on land???
And a question about BuildSettings.h and `re-writing` it on the fly. Is it possible? I want to have the lockpick shown here - <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> makeref(itm,Items[n]);
itm.id = "75lockpick";
itm.name = "itmname_75lockpick";
itm.describe = "itmdescr_75lockpick";
itm.model = "";
itm.picIndex = 10;
itm.picTexture = "ITEMS_10";
itm.skiptrade = true;
itm.skiprand = true;
itm.skipequip = true;
itm.skill.Sneak = "2";
itm.skill.hidden = 1;
itm.price = 400;
itm.minlevel = 0;
itm.rare = 0.9;
n++;<!--c2--></div><!--ec2-->to disable the boobytraps on the chests. I don't want it to disable the difficulty of getting into the chests, I just want it to disable the boobytraps. Is there a way to do that, I'm guessing through quests_reaction.c ?
As I have the items set up now, they show in a merchant scroll nicely, but even if it shows there are 5 of one item, I can only buy one. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> I don't understand what command changes that. Anybody???
Also... The way I have the items set up, they generate specifically for each Sneaky Trader (these items are NOT available through regular merchants). I wanted to have them random with rarity like the items you get from the merchant or any item trader. Do I have to write a new items.c for my Sneaky Trader, or perhaps add to items.c so as to designate the Sneaky items as only for the Sneaky Trader? I am lost as to how to do this (I can guess), and would appreciate a push in the right direction.
THANKS for your input! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid="
" border="0" alt="onya.gif" />