Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
I believe Antigua has rather more than 5 contraband goods.There are never more than 5(?) smuggling goods for any given colony, right?
Antigua has more, as everything is contraband, but the others never have more than 4 iircThere are never more than 5(?) smuggling goods for any given colony, right? While there are 6 export goods on that screenshot.
So there is definitely space in the interface that would otherwise be unused and there is already 1/3rd of the screen dedicated to smuggling anyway.
In other words: I have no objections in adding the smuggling state like on @DeathDaisy's mockup.
That being said, I do agree with @Grey Roger's point that smuggling should not take over the entire game.
very true!The first is probably not a good idea. Look at the contraband list for Antigua and you'll probably see why.
Antigua is a substantial exception. As @DeathDaisy says, everything is contraband because of its navy base status.I believe Antigua has rather more than 5 contraband goods.
this spawned another idea, perhaps itd make sense if their patrol state was constantly at max? not that theyre constantly equally vigilant for smugglers, but being a military place, maybe they got heavy patrols around the shores anyway? dunno much about navy bases admittedly so dunno if that would realistically be the case. since high state gives higher prices and all cargo is contraband, it could be a goldmine for late game, god-tier smugglers. and maybe it could also make it possible to ditch the patrol state indicator for antigua?Antigua is a substantial exception. As @DeathDaisy says, everything is contraband because of its navy base status.
Maybe the code can be made into an exception too so that rather than listing individual goods, it could just say "Everything".
Better to leave it as a big long list, which rams home the point that this isn't a trading post - dump your cargo at Charlestown first. (And, for that matter, your prize ships. Antigua dockyard will repair British naval and privateer ships for free but it won't buy or sell them.)Antigua is a substantial exception. As @DeathDaisy says, everything is contraband because of its navy base status.
Maybe the code can be made into an exception too so that rather than listing individual goods, it could just say "Everything".
They haven't even found the tunnel from the outskirts to inside the naval base. Both the "Bartolomeu" and "Hornblower" storylines have episodes which would indicate that the shores around the island aren't particularly heavily defended. It is reasonable to conclude that security against smugglers, on land and at sea, is no stricter than anywhere else.this spawned another idea, perhaps itd make sense if their patrol state was constantly at max? not that theyre constantly equally vigilant for smugglers, but being a military place, maybe they got heavy patrols around the shores anyway?
sounds good, hardly ever been at antigua so was just spilling my thoughtsThey haven't even found the tunnel from the outskirts to inside the naval base. Both the "Bartolomeu" and "Hornblower" storylines have episodes which would indicate that the shores around the island aren't particularly heavily defended. It is reasonable to conclude that security against smugglers, on land and at sea, is no stricter than anywhere else.
@Grey Roger I can see where you are comming from.
What would you think of having a readable book in your inventory the smugglers give you. In here you will automaticly update the smuggler state of an island if you hear it from the smugglers or read it in the tavern news. So if you want to do smuggling you can look in this "notebook" to see which island might be good.
It wouldn't be intrusive for people not doing smuggling but for people who do it, it might be a good thing to have, and if not they can just ignore or even sell the book.
I still think a simple line in the colonies screen would be quite nice for quick risk/reward assessment my biggest gripe with the ships log is that it only logs when patrols change, if its unchanged for a long time youre outta luck, and they update twice a year at most iirc. even when you are on an island and do smuggling, it doesnt update, so if you forget after the quest is done that info is gone. a book in the inventory is fine, but it seems like a lot of extra steps for info that shouldnt really be more of a distraction than a third of the trade page already being dedicated to contraband Im not gonna push the idea any further, but I just dont see the harmYou have such a book. The ship's log copies anything you learn from the tavern news.
But a notebook which duplicates what is already in the ship's log is certainly better than the same information being duplicated on the colonies screen.
I have to agree with @DeathDaisy here. It seems like a tiny change to make that shouldn't add a lot of clutter to the existing interface.I still think a simple line in the colonies screen would be quite nice for quick risk/reward assessment my biggest gripe with the ships log is that it only logs when patrols change, if its unchanged for a long time youre outta luck, and they update twice a year at most iirc. even when you are on an island and do smuggling, it doesnt update, so if you forget after the quest is done that info is gone. a book in the inventory is fine, but it seems like a lot of extra steps for info that shouldnt really be more of a distraction than a third of the trade page already being dedicated to contraband Im not gonna push the idea any further, but I just dont see the harm