Drominus
Smuggler
Hi there,
Been playing the game solid for a couple days on Build 14 Beta 2.5 (Installed everything as per normal, this is the first issue i've had).
Been saving a lot but come across this repeating crash-to-desktop at the exact same point in the game.
Game info:
Playing as "Buccaneer", named my guy "Blackbeard".
Currently running around as Vanderdecken or whatever his name is, the secret ship selling guy traded skins with me lol.
Purchased the Dauntless 1st class, fitted out a few upgrades, captured a ship then bought another and upgraded the captured one, so I have 3 in my fleet including myself.
Purchased an absolute sh*t-ton of coffee & paprika from Puerto Rico to sell to a Smuggler in Nevis.
I have done this loads of times without fail (great way of getting money Smugglers are), like I previously said this is the only CTD or error I have had.
Basically what happens is, I moor on the beach with my fleet of illict goods-carrying ships, I complete the transaction with him, the troops start running to me, dodge them tap the "Sea" transition when I am next to the rowboat to take me to my ship, where I will fight my way out of the English coastguard fleet, but instead of taking me to my ship the game freezes (tried it several times same result) and CTD's.
Similar problem to mine:
http://www.piratesahoy.net/threads/engine-exe-ctd.15839/
But couldn't find "Deck view at sea" to try playing with it. However I have tried fast travelling onto my boat, which works, then go to the helm click "Sea" and it crashes as before. I am wondering if there is an issue here or something that can resolve it, as I currently have no quests, just playing Free play with out cheats.
compile.log
system.log
I could not find an error.log.
Hope someone knows how to sort this, would love to continue my current game.
Would also like to thank all the developers who have made this gem, I remember playing this game on the original Xbox when I was much younger and spending hours drawing maps of the caribbean and having lists of goods drawn up
Edit: I found some old posts when I was playing an early version of Build 14 back in 2010, fancy that!! I completely forgot. Well done on the mod anniversary release I must say.
Been playing the game solid for a couple days on Build 14 Beta 2.5 (Installed everything as per normal, this is the first issue i've had).
Been saving a lot but come across this repeating crash-to-desktop at the exact same point in the game.
Game info:
Playing as "Buccaneer", named my guy "Blackbeard".
Currently running around as Vanderdecken or whatever his name is, the secret ship selling guy traded skins with me lol.
Purchased the Dauntless 1st class, fitted out a few upgrades, captured a ship then bought another and upgraded the captured one, so I have 3 in my fleet including myself.
Purchased an absolute sh*t-ton of coffee & paprika from Puerto Rico to sell to a Smuggler in Nevis.
I have done this loads of times without fail (great way of getting money Smugglers are), like I previously said this is the only CTD or error I have had.
Basically what happens is, I moor on the beach with my fleet of illict goods-carrying ships, I complete the transaction with him, the troops start running to me, dodge them tap the "Sea" transition when I am next to the rowboat to take me to my ship, where I will fight my way out of the English coastguard fleet, but instead of taking me to my ship the game freezes (tried it several times same result) and CTD's.
Similar problem to mine:
http://www.piratesahoy.net/threads/engine-exe-ctd.15839/
But couldn't find "Deck view at sea" to try playing with it. However I have tried fast travelling onto my boat, which works, then go to the helm click "Sea" and it crashes as before. I am wondering if there is an issue here or something that can resolve it, as I currently have no quests, just playing Free play with out cheats.
compile.log
Gauging: StartGauging
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitModels: Total number of models: 856
Gauging: models
InitSounds (English): created 59 entries.
InitMusic: created 73 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Gauging: Storylines
Gauging: Profiles
Main_LogoVideo() 0
PauseAllSounds
proc_break_video()
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 748
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 1239 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 73 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
Done loading
bool CreateParticleEntity()
!!! Reload to 182
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 14, theHour = 14
ItemLogic: On load location QC_Shore1
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade40
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
LandInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
LandInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_jungle
PauseAllSounds
ItemLogic: On unload location
PauseAllSounds
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 14, theHour = 14
Equip Character Crewmember with blade49+2 his nation: 3 blade nation=
Equip Character Crewmember with blade4+1 his nation: 3 blade nation=
Equip Character Crewmember with blade12+2 his nation: 3 blade nation=
Equip Character Crewmember with blade12+1 his nation: 3 blade nation=
Equip Character Crewmember with bladeC6+2 his nation: 3 blade nation=
Equip Character Crewmember with blade1+2 his nation: 3 blade nation=
Equip Character Crewmember with blade19+1 his nation: 3 blade nation=
Equip Character Crewmember with blade36-1 his nation: 3 blade nation=
Equip Character Crewmember with blade31+2 his nation: 3 blade nation=
Equip Character Crewmember with bladeC6 his nation: 3 blade nation=
Equip Character Crewmember with blade49-1 his nation: 3 blade nation=
Equip Character Crewmember with blade48+2 his nation: 3 blade nation=
Equip Character Crewmember with bladeC6 his nation: 3 blade nation=
Equip Character Crewmember with Minersaxe his nation: 3 blade nation=3
Equip Character Crewmember with blade20+1 his nation: 3 blade nation=
Equip Character Crewmember with blade48+2 his nation: 3 blade nation=
Equip Character Crewmember with blade28 his nation: 3 blade nation=
Equip Character Crewmember with blade4+2 his nation: 3 blade nation=
Equip Character Crewmember with bladeC6-1 his nation: 3 blade nation=
ItemLogic: On load location ShipDeck3
ItemLogic: found 0 buttons
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 14, theHour = 14
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_spokplavanie
PauseAllSounds
ItemLogic: On unload location
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 14, theHour = 14
Bnd: 0, Vag: 0, Sk: 1, Mo: 0, Mu: 0
ItemLogic: On load location QC_Shore1
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade40
PauseAllSounds
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
LandInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
LandInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
Contraband transfer was interrupted by Coastal Guards
FIRST CONTRABAND GOOD SELECTED TO TRADE IS: Coffee
FIRST CONTRABAND GOOD PRICE IS: 307
CONTRABAND ONBOARD COUNTER HAS VALUE: 1
QUANTITY OF FIRST CONTRABAND GOOD ONBOARD: 0
INDEX OF FIRST CONTRABAND IS: 13
THERE ARE SOME MORE CONTRABAND GOODS
FUNCTION RemoveGeometryFromLocation reports: Current location ID is QC_Shore1 and geometry smg should be removed
FUNCTION RemoveGeometryFromLocation reports: Checking Geometry name for n = 1. It is smg
JOPA!
Equip Character Brennan with bladeC12 his nation: 0 blade nation=
Equip Character Stephen with blade13 his nation: 0 blade nation=
Equip Character James with blade12-1 his nation: 0 blade nation=
Equip Character Robert with blade12-1 his nation: 0 blade nation=
Equip Character Gavin with blade45-1 his nation: 0 blade nation=5
Equip Character Nicholas with bladeC6+2 his nation: 0 blade nation=
ÏÎßÂËÅÍÈÅ ÁÅÐÅÃÎÂÎÉ ÑÒÐÀÆÈ: Location fantom character <5>
Èíäåêñ òåêóùåãî îñòðîâà 6
Òåêóùèé îñòðîâ: QuebradasCostillas
Òåêóùàÿ íàöèÿ îñòðîâà: 0
ÍÀÖÈß ÊÀÏÈÒÀÍÀ0
Equip Character with bladeC11 his nation: 0 blade nation=
Equip Character with blade1+2 his nation: 0 blade nation=
Ship_SetFantomData tried to set crew quantity above max for ship, 54 of 46
Equip Character with blade1+2 his nation: 0 blade nation=
FUNCTION SetCoastalGuardPursuit Reports: Current PLayer Island is: QuebradasCostillas
QUEST Rand_CoastalPatrolAppear reports: Soldier Idx = 1855
PauseAllSounds
ItemLogic: On unload location
PauseAllSounds
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 14, theHour = 15
Equip Character Crewmember with bladeC2 his nation: 3 blade nation=
Equip Character Crewmember with bladeC6-1 his nation: 3 blade nation=
Equip Character Crewmember with blade1+1 his nation: 3 blade nation=
Equip Character Crewmember with blade4+2 his nation: 3 blade nation=
Equip Character Crewmember with blade36+2 his nation: 3 blade nation=
Equip Character Crewmember with bladeC6 his nation: 3 blade nation=
Equip Character Crewmember with blade13+1 his nation: 3 blade nation=
Equip Character Crewmember with blade2+2 his nation: 3 blade nation=
Equip Character Crewmember with blade36+2 his nation: 3 blade nation=
Equip Character Crewmember with bladeC18 his nation: 3 blade nation=
Equip Character Crewmember with blade49+1 his nation: 3 blade nation=
Equip Character Crewmember with blade49+1 his nation: 3 blade nation=
Equip Character Crewmember with blade5+2 his nation: 3 blade nation=
Equip Character Crewmember with blade49-1 his nation: 3 blade nation=
Equip Character Crewmember with bladeC6 his nation: 3 blade nation=
Equip Character Crewmember with blade36 his nation: 3 blade nation=
Equip Character Crewmember with bladeC11 his nation: 3 blade nation=
Equip Character Crewmember with blade13+2 his nation: 3 blade nation=
Equip Character Crewmember with bladeC6 his nation: 3 blade nation=
ItemLogic: On load location ShipDeck3
ItemLogic: found 0 buttons
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 15
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_spokplavanie
ItemLogic: On unload location
PauseAllSounds
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 15
SEA: sealogin loading island QuebradasCostillas
SEA: added pchar to sea
SEA: Did CRs
SEA: Error: Group Coastal_Guards, Island QuebradasCostillas
SEA: Error: Find locators Group , Locator
SEA: Error: Group CrQuebradasCostillas1, Island QuebradasCostillas
SEA: Error: Find locators Group Quest_Ships, Locator Quest_Ship_12
SEA: Did any groups
SEA: added ships
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitModels: Total number of models: 856
Gauging: models
InitSounds (English): created 59 entries.
InitMusic: created 73 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Gauging: Storylines
Gauging: Profiles
Main_LogoVideo() 0
PauseAllSounds
proc_break_video()
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 748
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 1239 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 73 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
Done loading
bool CreateParticleEntity()
!!! Reload to 182
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 14, theHour = 14
ItemLogic: On load location QC_Shore1
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade40
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
LandInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
LandInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
SETTING MUSIC: music_jungle
PauseAllSounds
ItemLogic: On unload location
PauseAllSounds
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 14, theHour = 14
Equip Character Crewmember with blade49+2 his nation: 3 blade nation=
Equip Character Crewmember with blade4+1 his nation: 3 blade nation=
Equip Character Crewmember with blade12+2 his nation: 3 blade nation=
Equip Character Crewmember with blade12+1 his nation: 3 blade nation=
Equip Character Crewmember with bladeC6+2 his nation: 3 blade nation=
Equip Character Crewmember with blade1+2 his nation: 3 blade nation=
Equip Character Crewmember with blade19+1 his nation: 3 blade nation=
Equip Character Crewmember with blade36-1 his nation: 3 blade nation=
Equip Character Crewmember with blade31+2 his nation: 3 blade nation=
Equip Character Crewmember with bladeC6 his nation: 3 blade nation=
Equip Character Crewmember with blade49-1 his nation: 3 blade nation=
Equip Character Crewmember with blade48+2 his nation: 3 blade nation=
Equip Character Crewmember with bladeC6 his nation: 3 blade nation=
Equip Character Crewmember with Minersaxe his nation: 3 blade nation=3
Equip Character Crewmember with blade20+1 his nation: 3 blade nation=
Equip Character Crewmember with blade48+2 his nation: 3 blade nation=
Equip Character Crewmember with blade28 his nation: 3 blade nation=
Equip Character Crewmember with blade4+2 his nation: 3 blade nation=
Equip Character Crewmember with bladeC6-1 his nation: 3 blade nation=
ItemLogic: On load location ShipDeck3
ItemLogic: found 0 buttons
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 14, theHour = 14
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_spokplavanie
PauseAllSounds
ItemLogic: On unload location
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 14, theHour = 14
Bnd: 0, Vag: 0, Sk: 1, Mo: 0, Mu: 0
ItemLogic: On load location QC_Shore1
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade40
PauseAllSounds
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=HMS_Endeavour, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
LandInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=Shnyava2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
LandInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=Enc_Officer_1, ship.type=Brig2, nation=-1, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
Contraband transfer was interrupted by Coastal Guards
FIRST CONTRABAND GOOD SELECTED TO TRADE IS: Coffee
FIRST CONTRABAND GOOD PRICE IS: 307
CONTRABAND ONBOARD COUNTER HAS VALUE: 1
QUANTITY OF FIRST CONTRABAND GOOD ONBOARD: 0
INDEX OF FIRST CONTRABAND IS: 13
THERE ARE SOME MORE CONTRABAND GOODS
FUNCTION RemoveGeometryFromLocation reports: Current location ID is QC_Shore1 and geometry smg should be removed
FUNCTION RemoveGeometryFromLocation reports: Checking Geometry name for n = 1. It is smg
JOPA!
Equip Character Brennan with bladeC12 his nation: 0 blade nation=
Equip Character Stephen with blade13 his nation: 0 blade nation=
Equip Character James with blade12-1 his nation: 0 blade nation=
Equip Character Robert with blade12-1 his nation: 0 blade nation=
Equip Character Gavin with blade45-1 his nation: 0 blade nation=5
Equip Character Nicholas with bladeC6+2 his nation: 0 blade nation=
ÏÎßÂËÅÍÈÅ ÁÅÐÅÃÎÂÎÉ ÑÒÐÀÆÈ: Location fantom character <5>
Èíäåêñ òåêóùåãî îñòðîâà 6
Òåêóùèé îñòðîâ: QuebradasCostillas
Òåêóùàÿ íàöèÿ îñòðîâà: 0
ÍÀÖÈß ÊÀÏÈÒÀÍÀ0
Equip Character with bladeC11 his nation: 0 blade nation=
Equip Character with blade1+2 his nation: 0 blade nation=
Ship_SetFantomData tried to set crew quantity above max for ship, 54 of 46
Equip Character with blade1+2 his nation: 0 blade nation=
FUNCTION SetCoastalGuardPursuit Reports: Current PLayer Island is: QuebradasCostillas
QUEST Rand_CoastalPatrolAppear reports: Soldier Idx = 1855
PauseAllSounds
ItemLogic: On unload location
PauseAllSounds
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 14, theHour = 15
Equip Character Crewmember with bladeC2 his nation: 3 blade nation=
Equip Character Crewmember with bladeC6-1 his nation: 3 blade nation=
Equip Character Crewmember with blade1+1 his nation: 3 blade nation=
Equip Character Crewmember with blade4+2 his nation: 3 blade nation=
Equip Character Crewmember with blade36+2 his nation: 3 blade nation=
Equip Character Crewmember with bladeC6 his nation: 3 blade nation=
Equip Character Crewmember with blade13+1 his nation: 3 blade nation=
Equip Character Crewmember with blade2+2 his nation: 3 blade nation=
Equip Character Crewmember with blade36+2 his nation: 3 blade nation=
Equip Character Crewmember with bladeC18 his nation: 3 blade nation=
Equip Character Crewmember with blade49+1 his nation: 3 blade nation=
Equip Character Crewmember with blade49+1 his nation: 3 blade nation=
Equip Character Crewmember with blade5+2 his nation: 3 blade nation=
Equip Character Crewmember with blade49-1 his nation: 3 blade nation=
Equip Character Crewmember with bladeC6 his nation: 3 blade nation=
Equip Character Crewmember with blade36 his nation: 3 blade nation=
Equip Character Crewmember with bladeC11 his nation: 3 blade nation=
Equip Character Crewmember with blade13+2 his nation: 3 blade nation=
Equip Character Crewmember with bladeC6 his nation: 3 blade nation=
ItemLogic: On load location ShipDeck3
ItemLogic: found 0 buttons
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 15
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_spokplavanie
ItemLogic: On unload location
PauseAllSounds
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 15
SEA: sealogin loading island QuebradasCostillas
SEA: added pchar to sea
SEA: Did CRs
SEA: Error: Group Coastal_Guards, Island QuebradasCostillas
SEA: Error: Find locators Group , Locator
SEA: Error: Group CrQuebradasCostillas1, Island QuebradasCostillas
SEA: Error: Find locators Group Quest_Ships, Locator Quest_Ship_12
SEA: Did any groups
SEA: added ships
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 59979336 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = 418) (begin group=-1, end group=0)
Begin pointer = 189542540? end pointer = 0
Bad rope data for rope: (rope num = 419) (begin group=-1, end group=0)
Begin pointer = 189542540? end pointer = 0
Bad rope data for rope: (rope num = 135) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 189553852
Bad rope data for rope: (rope num = 141) (begin group=-1, end group=0)
Begin pointer = 189553852? end pointer = 0
Bad rope data for rope: (rope num = 140) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 189553852
Bad rope data for rope: (rope num = 132) (begin group=-1, end group=0)
Begin pointer = 189560316? end pointer = 0
Bad rope data for rope: (rope num = 43) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 189558700
Bad rope data for rope: (rope num = 317) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 189558700
Bad rope data for rope: (rope num = 318) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 189558700
Ship Boat doesn't have fire places
Can't load texture resource\textures\CHARACTERS\VANDER1.TGA.tx
Can't load texture resource\textures\CHARACTERS\VANDER1.TGA.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\CHARACTERS\VANDER1.TGA.tx
Can't load texture resource\textures\CHARACTERS\VANDER1.TGA.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Bad rope data for rope: (rope num = 418) (begin group=-1, end group=0)
Begin pointer = 216908876? end pointer = 0
Bad rope data for rope: (rope num = 419) (begin group=-1, end group=0)
Begin pointer = 216908876? end pointer = 0
Bad rope data for rope: (rope num = 135) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 198599324
Bad rope data for rope: (rope num = 141) (begin group=-1, end group=0)
Begin pointer = 198599324? end pointer = 0
Bad rope data for rope: (rope num = 140) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 198599324
Bad rope data for rope: (rope num = 132) (begin group=-1, end group=0)
Begin pointer = 198602556? end pointer = 0
Bad rope data for rope: (rope num = 43) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 198604980
Bad rope data for rope: (rope num = 317) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 198604980
Bad rope data for rope: (rope num = 318) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 198604980
Ship Boat doesn't have fire places
Can't load texture resource\textures\CHARACTERS\VANDER1.TGA.tx
Can't load texture resource\textures\CHARACTERS\VANDER1.TGA.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\CHARACTERS\VANDER1.TGA.tx
Can't load texture resource\textures\CHARACTERS\VANDER1.TGA.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Bad rope data for rope: (rope num = 418) (begin group=-1, end group=0)
Begin pointer = 421621732? end pointer = 0
Bad rope data for rope: (rope num = 419) (begin group=-1, end group=0)
Begin pointer = 421621732? end pointer = 0
Bad rope data for rope: (rope num = 135) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 421625772
Bad rope data for rope: (rope num = 141) (begin group=-1, end group=0)
Begin pointer = 421625772? end pointer = 0
Bad rope data for rope: (rope num = 140) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 421625772
Bad rope data for rope: (rope num = 132) (begin group=-1, end group=0)
Begin pointer = 421626580? end pointer = 0
Bad rope data for rope: (rope num = 43) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 423203372
Bad rope data for rope: (rope num = 317) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 423203372
Bad rope data for rope: (rope num = 318) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 423203372
Can't load texture resource\textures\SHIPS\DES1.TGA.tx
Bad rope data for rope: (rope num = 47) (begin group=-1, end group=0)
Begin pointer = 421655668? end pointer = 0
Bad rope data for rope: (rope num = 48) (begin group=-1, end group=0)
Begin pointer = 421655668? end pointer = 0
Bad rope length = 0.000000 for rope num 71
Bad rope data for rope: (rope num = 4) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 426207636
Bad rope data for rope: (rope num = 3) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 426207636
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 426222180
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 426222180
Bad rope data for rope: (rope num = 47) (begin group=-1, end group=0)
Begin pointer = 426219756? end pointer = 0
Bad rope data for rope: (rope num = 48) (begin group=-1, end group=0)
Begin pointer = 426219756? end pointer = 0
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 59979336 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = 418) (begin group=-1, end group=0)
Begin pointer = 189542540? end pointer = 0
Bad rope data for rope: (rope num = 419) (begin group=-1, end group=0)
Begin pointer = 189542540? end pointer = 0
Bad rope data for rope: (rope num = 135) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 189553852
Bad rope data for rope: (rope num = 141) (begin group=-1, end group=0)
Begin pointer = 189553852? end pointer = 0
Bad rope data for rope: (rope num = 140) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 189553852
Bad rope data for rope: (rope num = 132) (begin group=-1, end group=0)
Begin pointer = 189560316? end pointer = 0
Bad rope data for rope: (rope num = 43) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 189558700
Bad rope data for rope: (rope num = 317) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 189558700
Bad rope data for rope: (rope num = 318) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 189558700
Ship Boat doesn't have fire places
Can't load texture resource\textures\CHARACTERS\VANDER1.TGA.tx
Can't load texture resource\textures\CHARACTERS\VANDER1.TGA.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\CHARACTERS\VANDER1.TGA.tx
Can't load texture resource\textures\CHARACTERS\VANDER1.TGA.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Bad rope data for rope: (rope num = 418) (begin group=-1, end group=0)
Begin pointer = 216908876? end pointer = 0
Bad rope data for rope: (rope num = 419) (begin group=-1, end group=0)
Begin pointer = 216908876? end pointer = 0
Bad rope data for rope: (rope num = 135) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 198599324
Bad rope data for rope: (rope num = 141) (begin group=-1, end group=0)
Begin pointer = 198599324? end pointer = 0
Bad rope data for rope: (rope num = 140) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 198599324
Bad rope data for rope: (rope num = 132) (begin group=-1, end group=0)
Begin pointer = 198602556? end pointer = 0
Bad rope data for rope: (rope num = 43) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 198604980
Bad rope data for rope: (rope num = 317) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 198604980
Bad rope data for rope: (rope num = 318) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 198604980
Ship Boat doesn't have fire places
Can't load texture resource\textures\CHARACTERS\VANDER1.TGA.tx
Can't load texture resource\textures\CHARACTERS\VANDER1.TGA.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\CHARACTERS\VANDER1.TGA.tx
Can't load texture resource\textures\CHARACTERS\VANDER1.TGA.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Bad rope data for rope: (rope num = 418) (begin group=-1, end group=0)
Begin pointer = 421621732? end pointer = 0
Bad rope data for rope: (rope num = 419) (begin group=-1, end group=0)
Begin pointer = 421621732? end pointer = 0
Bad rope data for rope: (rope num = 135) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 421625772
Bad rope data for rope: (rope num = 141) (begin group=-1, end group=0)
Begin pointer = 421625772? end pointer = 0
Bad rope data for rope: (rope num = 140) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 421625772
Bad rope data for rope: (rope num = 132) (begin group=-1, end group=0)
Begin pointer = 421626580? end pointer = 0
Bad rope data for rope: (rope num = 43) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 423203372
Bad rope data for rope: (rope num = 317) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 423203372
Bad rope data for rope: (rope num = 318) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 423203372
Can't load texture resource\textures\SHIPS\DES1.TGA.tx
Bad rope data for rope: (rope num = 47) (begin group=-1, end group=0)
Begin pointer = 421655668? end pointer = 0
Bad rope data for rope: (rope num = 48) (begin group=-1, end group=0)
Begin pointer = 421655668? end pointer = 0
Bad rope length = 0.000000 for rope num 71
Bad rope data for rope: (rope num = 4) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 426207636
Bad rope data for rope: (rope num = 3) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 426207636
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 426222180
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 426222180
Bad rope data for rope: (rope num = 47) (begin group=-1, end group=0)
Begin pointer = 426219756? end pointer = 0
Bad rope data for rope: (rope num = 48) (begin group=-1, end group=0)
Begin pointer = 426219756? end pointer = 0
I could not find an error.log.
Hope someone knows how to sort this, would love to continue my current game.
Would also like to thank all the developers who have made this gem, I remember playing this game on the original Xbox when I was much younger and spending hours drawing maps of the caribbean and having lists of goods drawn up
Edit: I found some old posts when I was playing an early version of Build 14 back in 2010, fancy that!! I completely forgot. Well done on the mod anniversary release I must say.