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Slavery mod?

Recreating the cimarron settlements is a great idea, it would be great to add some afro-american cultural aspects to the game, it will make a very rich enviroment for it.

but I still think that the trade has to be implemented somehow, but maybe not a cargo item, but as people, like the current prissioners that you can ransom, that would be the best way to do it because it shows slaves as humans, not as items.
 
Well, not really, slave ships used all the available space they had to accomodate the enslaved africans, also, you can differenciate the slaves from the rest of the prisioners by the clothing.

<a href="http://www.ohiohistoryteachers.org/02/01/ur03.shtml" target="_blank">http://www.ohiohistoryteachers.org/02/01/ur03.shtml</a>

<a href="http://www.historyonthenet.com/Slave_Trade/how_slaves_lived.htm" target="_blank">http://www.historyonthenet.com/Slave_Trade...laves_lived.htm</a>

<a href="http://www.historicalwardrobe.com/examples/" target="_blank">http://www.historicalwardrobe.com/examples/</a>

White short trousers and that kind of shirt were very common to slaves, I know this because I have read other articles about it, remember that I am not talking about the slaves in domestic services that had elegant clothings to show their master´s influence. I am talking about the slaves during the journy, I am suggesting the simple white clothing because in a realistic setting they would be naked or almost naked.

I have also noticed the total absence of african people walking the streets, african descendants were a common sigth on any colonial city, specially the ports, not only as slaves working on the docks, houses or stores, also as free people with their own buisnes.
 
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