You can add @Captain Murphy and @Flannery to that list; they definitely try to do it right. And in their spare time, no less!Because I think there has to be a reason why only indie-developers attempt it, aside from the whole "SP-games can't be controlled by DRM"-argument. And we have gorgeous games like Tempest, Blackwake and Naval Action, while the latter seems to be screw itself over by questionable development-decisions.
All done by small teams.
It's definitely possible, that's for sure. But it's not an easy thing. Partly because of the technical aspects, but moreso because of political ones.
True; the amount of wasted potential is really unfortunate. But what could be done about it?There are great pirate-games out there. But most of them hinder themselves with unlucky decisions and ballast, sadly.
I honestly don't know, because complaining to the developers is not likely to help.
And complaining here means that the only developers who are likely to see it, are @Captain Murphy and/or @Flannery.
But those are the two who I know really DO want to do this genre justice and who really DON'T need discouragement...