<!--quoteo(post=152965:date=Jun 29 2006, 09:57 AM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Jun 29 2006, 09:57 AM) [snapback]152965[/snapback]</div><div class='quotemain'><!--quotec-->
Ok, sure... whatever.
<img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="" border="0" alt="rolleyes.gif" />
A target dummy would work for both sword and shooting practice.
Another thought was, instead of the player carrying all of this around with them (unrealistic)... I wonder if there is a way to make the 'captains chest' hold these items and still apply the skill traits. That way, things that are not outwardly "worn" (jewelry), can be stored back on the boat.
Books, maps, practice equipement, ramrods, flintlocks and all that stuff that is ship enahncing.
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I'd thought about a practice dummy, but forgot about it when I was listing the items later. Thanks for mentioning it.
Having a central location for skill enhancing items may be a good idea. That way all your officers get the skill enhancements too. This simplifies the current system of having to distribute skill items to each officer. This was the main reason I added the items exchange button to the character interface.
Hook
Ok, sure... whatever.
<img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="" border="0" alt="rolleyes.gif" />
A target dummy would work for both sword and shooting practice.
Another thought was, instead of the player carrying all of this around with them (unrealistic)... I wonder if there is a way to make the 'captains chest' hold these items and still apply the skill traits. That way, things that are not outwardly "worn" (jewelry), can be stored back on the boat.
Books, maps, practice equipement, ramrods, flintlocks and all that stuff that is ship enahncing.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I'd thought about a practice dummy, but forgot about it when I was listing the items later. Thanks for mentioning it.
Having a central location for skill enhancing items may be a good idea. That way all your officers get the skill enhancements too. This simplifies the current system of having to distribute skill items to each officer. This was the main reason I added the items exchange button to the character interface.
Hook