<!--quoteo(post=152824:date=Jun 29 2006, 09:33 AM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Jun 29 2006, 09:33 AM) [snapback]152824[/snapback]</div><div class='quotemain'><!--quotec-->
They may have had the technology in those days to add index lines to a spyglass. This would allow the introduction of things like statia reticles to improve range estimation. This was a pair of lines that curve outward as they rise. Raise or lower the scope until the ship fits between the lines, then read the range at that point on the lines.
Gunner's quadrant, accuracy +1. Ranging scope, accuracy + 1. Having both gives an additional +1 for a total of 3.
Leadership is enhanced by anything that enhances a character's charisma. Jewelry, for example. Simple sailors might be overawed by a Papal Signet ring. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" />
A special practice sword, which cannot be equipped, could improve melee.
An improved grappling hook to enhance grappling skill.
Special tools to enhance repair skill. The graphic could be any common tools from the period.
Commerce: well, if you look wealthy, merchants give you better treatment. More jewelry. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" />
Defense: not sure on this one. Might have to be a book.
Luck: trinkets, just like in real life. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="
" border="0" alt="biggrin.gif" />
---------
These items have to be easy to find in the early stages of the game. That's when you need them. Once your character has high stats, and has hired a few high stat officers, they're no longer important.
One character I played recently took forever to find the best spyglass. I had to go to the Barbossa merchant to get it. And he had one skill at 10 before he ever found the three rocks to enhance it. Some games are just like that.
Personally, I'm just as happy with the skill items the way they are. But if someone wants to work on this one, I'm sure other people would love to have it.
Hook
<!--QuoteEnd--></div><!--QuoteEEnd-->
Ooh I like those ideas. Exactly how hard are these to put into the game. I screwed up on 2 replacement items and it threw everything off. But I know it was only because of what I used. I have to say though this would be something I would throw on the back burner since there really isn't anything wrong with the items that we have now. Since these can be adjusted to suite personal tastes there is no compelling reason to fool with them. But I have to say that Hook's ideas are good.