Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
All the questbook entrys is a line ahead.Which questbook entry is that? Or all of them?
The work is just stacking up, isn't it? And I still don't know when everything will be back to normal on my end so I can start tackling some things again.
Yes every single quest. Unfortunately I first notice the problem in the middle of the game, so I dontEvery single one of them for every single quest?
Was that straight from the start of the storyline or did it get messed up at some point?
If you want, you can do both at the same time.Dont know if there is anymore to test in this game now, I think I will start a new
game. HTC or maybe some of Grey Rogers promotions work, I dont know yet.
This is almost certainly linked to whatever went wrong with the quest. Something has tried to update the questbook and failed.I forget to mention that the questbook is out of order. The titellines in the questbook
do not connect to the right quest. They are one line ahead.
I wouldn't have expected that to be a problem. Crazy game!I originally tried continuing a previous savegame, which appeared to work at first, though I never got as far as progressing any quest because I ran into a different problem - the game crashed whenever I tried to get a sword polished by a blacksmith. After I'd started a new game and got to the point of polishing the same sword at the same blacksmith, it worked correctly.
Cool! I wouldn't expect there to be any major issues with the generic ones. If they work in one storyline, they should work in all because they completely share the same code.After installing the latest version (installer downloaded 15th May, no zip updates yet) and starting a new game of "Bartolomeu", the following side quests have completed successfully:
I haven't got that far yet. But the custom version of "The Silver Train" did work correctly under the previous version. What didn't work correctly was where you have to board the Anaconda, kill some guards in the first cargo hold and talk to a crewmember in the second cargo hold, because said crewmember didn't have a dialog file assigned. I fixed that by editing "quests_reaction.c" to give him his dialog file. Apparently the problem was that the same crewmember is treated differently for side quest purposes, which overrode what the "Bartolomeu" storyline should do with him, so I'll see if it works correctly under the latest version when I get to that part. Which should be fairly soon, as Pedro Rivera has just gone off with the Santiago and I've now got Eugene Martin's ketch.Cool! I wouldn't expect there to be any major issues with the generic ones. If they work in one storyline, they should work in all because they completely share the same code.
The main issues would be from interference between the storyline and certain sidequests.
For example, the Bartolomeu storyline has a somewhat custom version of "The Silver Train".
But as ANSEL already noted for Jack Sparrow, the generic characters used for that sidequest were still there.
So there is a good chance that would apply to Bartolomeu too.
I would expect the custom one to still work. But the generic one's main characters need to be removed too, which probably isn't the case just yet.I haven't got that far yet. But the custom version of "The Silver Train" did work correctly under the previous version.
If I recall, I didn't include your fix for that but instead changed the initialization order of the characters so that the storyline character is used instead of the sidequest one like before.What didn't work correctly was where you have to board the Anaconda, kill some guards in the first cargo hold and talk to a crewmember in the second cargo hold, because said crewmember didn't have a dialog file assigned. I fixed that by editing "quests_reaction.c" to give him his dialog file. Apparently the problem was that the same crewmember is treated differently for side quest purposes, which overrode what the "Bartolomeu" storyline should do with him, so I'll see if it works correctly under the latest version when I get to that part. Which should be fairly soon, as Pedro Rivera has just gone off with the Santiago and I've now got Eugene Martin's ketch.
No, I dont start a new game. I turned the SVG number back to 14.913 and and use the old savegame.This is almost certainly linked to whatever went wrong with the quest. Something has tried to update the questbook and failed.
Did you start a new game after installing the newest version, or did you continue a previous savegame? I originally tried continuing a previous savegame, which appeared to work at first, though I never got as far as progressing any quest because I ran into a different problem - the game crashed whenever I tried to get a sword polished by a blacksmith. After I'd started a new game and got to the point of polishing the same sword at the same blacksmith, it worked correctly.
It could be that Bartolomeu actually DID disable that one properly in his sidequest and it is only the Jack Sparrow one where the door is left unlocked.At La Tortue before Bartolomeu is scheduled to meet Henry Morgan for the custom "Silver Train" quest, if you talk to the tavern keeper and ask about work, he says there's nothing. There is no option for either Henry Morgan or Will Turner. And Will Turner's house is locked, so even if he's present, you're not going to see him.
I wonder if he should be removed altogether? His presense might be a bit confusing.At Cayman, Peter Blood is in the tavern but if you talk to him, he says that he can't help you and you can't help him, effectively disabling the normal crew rescue side quest.
If I recall, that is on purpose because @Bartolomeu o Portugues requested it. Check the Bartolomeu StartStoryline.c and you'll probbaly find the responsible lines there for disabling it.And for some reason the Elizabeth Shaw disappearance quest is also disabled, so when you talk to the governor (who isn't Shaw in this period anyway) and ask about business, you just get a normal ship-hunting quest instead.