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Hmm... looks like that isn't it. Had a quick look through the code and it looks like when you buy a new ship, the cargo sale price is NOT included.@Pieter Boelen (I can do that too now) : my ship had cargo in it but the thing is I got to keep that cargo after I replaced it, so it looks like I'm been paid for that cargo (even though it seems to me I'm getting more additional money than my cargo is worth) but I keep too. I could make a million gold buying new ships replacing the one I got everytime making infinite money
I very much doubt it. The reason why that is important is because some AI groups needed to be set correctly.first of all can we be sure that not pressing f11 ingame right after copying the zip files isn't causing this?
That's normal. When you sell the ship, you sell the cargo on it too. No cargo = no cargo included in sale price.Now! I did some testing and definitely found the issue to be with the cargo in my ship.. my ship with full cargo costed ~120000 while empty about 60000 gold.
By the way, I don't think you ever did confirm the exact modpack version you're running.
That's rather important....
So 13 March 2016 version according to your game's main menu?woops sory for making you ask again i use the beta 4 internal wip for testing with the fix
What would you want to Google?edit2 : as for the above i think I'm not that someone .. no idea how to do that. not feeling to google that.. at least for now
// TIH --> fixed price bug Jul27'06
int bPrice = GetBuyPrice(nCurSScrollNum);
int sPrice = GetSellPrice(nCurFourNum,"skipcargo");
int buyPrice = bPrice - sPrice;
if ( IsMoneyForBuyEnable(bPrice, sPrice) > 0 ) return;
// TIH <--
YesWhere do you get the sell price now later then? Is that because DoSellShip also gives you the money?
YesSo with your change, the ONLY reason for keeping this section then is to avoid you buying a ship you cannot afford?
Code:// TIH --> fixed price bug Jul27'06 int bPrice = GetBuyPrice(nCurSScrollNum); int sPrice = GetSellPrice(nCurFourNum,"skipcargo"); int buyPrice = bPrice - sPrice; if ( IsMoneyForBuyEnable(bPrice, sPrice) > 0 ) return; // TIH <--
yes just lower downBut that sell price with "skipcargo" doesn't actually need to be subtracted, because you get it back later.
Did I get that right....?
// TIH <--
ref chref = GetCharacter(cn);
DoSellShip("keepcrew","keepcargo");// TIH keep any stuff around as we only swap ships (or add ship to companion) Jul27'06 <--------- this call results in you getting your ship value PW
Wouldn't be the first time that stuff has been badly wrong and nobody noticed for far too long.IF I have got it right BUT I am still concerned how this could have arisen and not been spotted before - it all seems a bit glaring
True words.Unbelievable (to me) but I just checked build 14 3.4 and it was like that back then too . Just shows if you don't spot something it remains hidden in full view!
IF I have got it right BUT I am still concerned how this could have arisen and not been spotted before - it all seems a bit glaring
Thanks for catching!hey I felt the same when reporting it. I can surely imagine some playing this go "uhumm I don't mind that at all, they'll fix it for sure not need for me to report!"