i'd imagine the sides should look more like real life sides. i can't go look for an exemplary image right now though.
Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
You mean the hatches that lead to the lower decks? I see your point, they do look out of place.the hatches look very strange now. their quality is too low compared to the deck, so they look like they're completely loose.
It looks like the glass is much cleaner, more transparent. I think it's more historically accurate for clear glass it to be a bit opaque and cloudy though. It appears like the original texture was going for the stained glass look.
I don't think so. To me it looks like the upper half is the stock plain texture and underneath they have used alpha transparency to cut the glass part of that texture away.
I don't think so. To me it looks like the upper half is the stock plain texture and underneath they have used alpha transparency to cut the glass part of that texture away.
Thanks mate, I always forget about alpha channels!
I don't know anything about whether AoP supports real bump mapping or not. I don't mod for that game yet.@ Armada: How does the bump mapping work in AoP espacialy CoaS?
Did you made an greyscale of the texture. How do you inform the engine about the Bumpmap?