Hi Greg, This what I think, as far as i can tell there is no variable wind factor in Campaign mode, someone correct me if im wrong. The only way to achieve a respectable speed is picking weather conditions in Quick Battle or Battle Mode.
Found files for weather conditions for all areas, but have as yet to see anything other than mild wind conditions in campaign.
Examle of weather conditions, dont know if this applies to campaign mode or just quick battles
// Sääscripti ehdotus
WeatherInfo
{
// Uniikki ID-numero [0-n]
id = 0
// Säätilan ID [0-3] [clear, cloydy, overcast, storm]
weatherid = 0
// Aloitusaika tunneissa [0, 3, 6, 9, 12, 15, 18, 21]
time = 0
//-------------------------------
// Perusvalaistus
//-------------------------------
// Ambienttiväri (varjojen väri) [0.0f-1.0f]
ambient_r = 0.25f
ambient_g = 0.25f
ambient_b = 0.35f
// Auringon väri (kirkkaiden kohtien väritys) [0.0f-1.0f]
suncolor_r = 0.35f
suncolor_g = 0.35f
suncolor_b = 0.95f
//-------------------------------
// Postprocess säädöt
//-------------------------------
// Photoshop levels Input arvot [0-255]
inputblackpoint = 0
inputwhitepoint = 215
// Photoshop levels Output arvot [0-255]
outputblackpoint = 5
outputwhitepoint = 255
// Photoshop levels gamma arvo [0-2]
gamma = 1.30
// Saturaatiosäätö [0-2]
saturation = 0.3
// Photoshop channel mixer (disabloitu shaderista, saa päälle helposti jos tarvii)
red_r = 0.46f
red_g = -0.23f
red_b = 0.77f
green_r = 0.0f
green_g = 0.0f
green_b = 1.0f
blue_r = 0.0f
blue_g = 0.0f
blue_b = 1.0f
//-------------------------------
// Pilvisäädöt
//-------------------------------
// Pilvitekstuurin skaalaus [0.1-nnn.nn]
cloudscale = 10.0f
// Photoshop levels Input arvot [0-255]
cloudinputblackpoint = 130
cloudinputwhitepoint = 255
// Photoshop levels Output arvot [0-255]
cloudoutputblackpoint = 0
cloudoutputwhitepoint = 255
// Photoshot levels gamma arvo [0-2]
cloudgamma = 0.9
cloud_r = 0.1f
cloud_g = 0.1f
cloud_b = 0.3f
//-------------------------------
// Sumu
//-------------------------------
// Sumun etäisyys (1 / 1000m = 0.001f)
fogdistance = 0.0006f
// Sumun terävyys [0.0-]
fogsharpness = 2.0f
// Korkeus metreissä
foghazeheight = 150.0f
//-------------------------------
// Tuuli
//-------------------------------
// Tuulen nopeus [0-10]
windpower = 1.0f <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<< TAKE NOTE
// Tuulen nopeuden vaihtelumäärä +/-
windvariance = 2.0f <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<< TAKE NOTE
//-------------------------------
// Sekalaiset
//-------------------------------
// Sateen maksimivoimakkuus [0.0-1.0]
raining = 0.0
// Auringon ja kuun sillan voimakkuus meressä [0.0-1.0]
sunglare = 1.0
// Salamat päällä/pois [1/0]
flashingsky = 0
shadowstrength = 0;
cam_range = 20000;
//-------------------------------
// Vesi
//-------------------------------
watercolorbright_r = 0.06f
watercolorbright_g = 0.12f
watercolorbright_b = 0.25f
watercolordark_r = 0.03f
watercolordark_g = 0.06f
watercolordark_b = 0.13f
waterfoamheightbottom = 0.4f
waterfoamheighttop = 0.8f
//-------------------------------
// Taivas
//-------------------------------
skyRed_r = 1.0f
skyRed_g = 0.0f
skyRed_b = 0.0f
skyGreen_r = 0.0f
skyGreen_g = 1.0f
skyGreen_b = 0.0f
skyBlue_r = 0.0f
skyBlue_g = 0.0f
skyBlue_b = 1.0f
skySaturation = 0.8f
skySunStrength = 1.0f
//-------------------------------
// Aallot
//-------------------------------
// amp : Aallon amplitudi, eli korkeus [0.0f-x]
// freq : Aallon taajuus, eli pituus [0.00f-x] (0.03f - aika pitkä 0.08f - aika lyhyt)
// dir (0-1) : Aallon suuntakerroin. 0.0f -> tuulensuuntaan, 0.5f -> vastakkaiseen suuntaan
// speed (0-1) : Aallon nopeuskerroin suhteessa tuuleen.
wave1_amp = 4.1f
wave1_freq = 0.060f
wave1_dir = 0.0f
wave1_speed = 0.1f
wave2_amp = 2.7f
wave2_freq = 0.080f
wave2_dir = 0.90f
wave2_speed = 0.6f
wave3_amp = 1.4f
wave3_freq = 0.065f
wave3_dir = 0.2f
wave3_speed = 0.8f
wave4_amp = 0.0f
wave4_freq = 0.0f
wave4_dir = 0.0f
wave4_speed = 0.0f
}
Read on EI forums Kim mention of adding time compression to tactical mode, nice, would help, but u will still have an 11 knot Frigate doing 4 knots but going 3 ou 4 times faster in time compression. Would prefer to fix this problem by adding variable wind ( weather) factor or at least a fixed faster wind speed in campaign mode to simulate proper ship speeds.
{
// name from locale
type = str_SHIP_TYPE_FRIGATE
unit = uSHIP_frigate
part1 = pSH_fr01
warship = 1
speed_strategic = 0.07
speed_tactical = 0.70
maximum_speed = 11 <<<<<<<<<<<<<<<<< you could modify this to your liking as well
hitpoints_hull = 600
hitpoints_sails = 600
hitpoints_cannons = 40
crew_max = 450
crew_min = 50
cannoncrew_size = 3
price = 100000
unlockPrice = 200000
repairPrice = 10
repairHullPrice = 42
repairSailPrice = 14
repairCannonPrice = 200
ammoPrice = 20
crewPrice = 10
marinePrice = 20
buildTime = 6
cargo_space = 80
cannon_range = 1100
cannons_max = 40
cannon_type = 2
solid_max = 600
grape_max = 400
chain_max = 400
fire_max = 300
visibility_range = 1000
sailing_range = 2200
shipyard_min = 4
available_from = 1630
hull_low = -4.9
hull_high = 9.0
sail_low = 10.5
sail_high = 60
draft_min = -1.0
draft_max = 1.0
sail_speed = 0.6
bank_speed = 0.025
arcade_turn_speed = 0.017
arcade_rudder_max = 26.0
normal_turn_speed = 0.015
normal_rudder_max = 23.0
simulation_turn_speed = 0.013
simulation_rudder_max = 18.0
rudder_speed = 0.06
rudder_damp = 0.03
Interstingly enuff with stock settings, my Frigate could ony get 4 knots tacking to the wind, what up with that? Note the change is made to MINIMUM ship speed. I can now get 7 knots tacking to wind and still short 4 knots?. Down side is boarding is out of the question cause you make 4 knots with sails down, Battle sails only work half the time and only make 1 knot diffrence, so you crash into enemy ship to hard, bounce off as boarding bar fills up and your distance is to far. Only way is bombard em with grapeshot till they surrender. For me this gamebreaker for Naval combat when my ship that clearly shows should do 11 knots tacking to wind only get 3 to 4 knots in good wind conditions.
Having played POTBS for the last 16 months, maybe im slightly spoiled, possibly cause the ships I sail, sail as thay should cause if they did not, I would be dead in the Red Zone very quickly.
Not meaning to rant but Im playing Pirate camapign And always solo, maybe taking on a second ship for cover, having said that can easily take down a galleon with 2 escorts at start of Campaign with no skills, only way would need 5 ships is for attacking a port, but if my Frigate sailed the way it should according to files, possible to up stakes, for a luv of a challenge, Also thar are no weather setting for Pirate Campaign, its alaways calm so suggests to me mild wind which compounds speed problem for Pirate who relys on speed an manouvarabilty for a win against odds
