ExternControlsInit
Init encounters complete.
Init weathers complete. 35 weathers found.
PauseAllSounds
ResetSoundScheme
proc_break_video()
PauseAllSounds
ResetSoundScheme
proc_break_video()
PauseAllSounds
ResetSoundScheme
proc_break_video()
PauseAllSounds
ResetSoundScheme
proc_break_video()
PauseAllSounds
ResetSoundScheme
proc_break_video()
ExternControlsInit
DeckCamera_Turn_V
Number of locations: 274
bool CreateParticleEntity()
characters quantity is 246
string added to ship/fort
ResetSoundScheme
SetSoundScheme: mainmenu_night_rain
SETTING MUSIC: Music_main_theme
error (save_load.c) : PlayerProfile.name attribute not found.
ResetSoundScheme
SetSoundScheme: mainmenu_night_rain
SETTING MUSIC: Music_main_theme
ResetSoundScheme
Find files : 0
Number of locations: 274
bool CreateParticleEntity()
characters quantity is 246
ERROR! Cargo space overup (character=1500,Quantity=100)
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Fort Renamed!
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
Character Ship have no HP value
!!! Reload to 15
LoadLocation(ref loc) Bridgetown_town
PauseAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
SetSoundScheme: town_day
SETTING MUSIC: music_eng_town
Create 3D Sound <seashore> for locator <seashore01> into pos:(1.34652,0,38.3628)
Create 3D Sound <fountain> for locator <fountain01> into pos:(-4.24645e-005,6.49856,-22.9992)
Create 3D Sound <tavern> for locator <tavern01> into pos:(-13.1989,5.37277,2.02413)
Create 3D Sound <shipyard> for locator <shipyard01> into pos:(-18.4345,3.24813,16.8705)
Create 3D Sound <church> for locator <church01> into pos:(-24.1764,9.98409,-39.2192)
ResumeAllSounds
Template <goto> -> path not found chr.id = Gerard_Grover_-30496
Template <follow> -> timeout chr.id = Map Man
Template <follow> -> teleport chr.id = Map Man to pos(4.3268, 2.6489, 26.536)
Quest ADDED
*** blaze map given
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 15
reload_island_index = 0
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Bridgetown_town
ReloadEndFade
Load from location to sea sLoc = l1, x = -1246.32,z = -1379.55
Fort Login rCharacter.Ship.Type is 7
Character Ship have no HP value
sLocatorGroup is IslandShips1 sLocator is Ship_6
Character Ship have no HP value
sLocatorGroup is IslandShips1 sLocator is Ship_4
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
Êâåñòîâîìó ýíêàóíòåðó íå íàçíà÷åí ïåðñîíàæ!
PauseAllSounds
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
SETTING MUSIC: music_sea_battle
fmax=8.8, fMin = 5., new speed = 4.4361
getRTclosestIsland. curr island:
CheckIslandChange: nextisland=1
CheckIslandChange: distToCurIsland=50000, distToClosestIsland=1090.3
DirectsailCheck; next enemy: -1 dist: 0
DirectsailCheck; next neutral ship: -1 dist: 0
Directsail aborted in battle
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
PauseAllSounds
LoadLocation(ref loc) Boarding Deck_02
Torch_deck created
Torch_deck created
Torch_deck created
Torch_deck created
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: deck
SETTING MUSIC: music_bitva
Âêëþ÷èòü øóìà àáîðäàæà
Create 3D Sound <torch_deck> for locator <torch_deck01> into pos:(6.28286,5.88794,2.42251)
Create 3D Sound <torch_deck> for locator <torch_deck02> into pos:(6.03167,6.32969,-12.6051)
Create 3D Sound <torch_deck> for locator <torch_deck03> into pos:(-5.74788,5.89397,-12.2142)
Create 3D Sound <torch_deck> for locator <torch_deck04> into pos:(-5.68567,5.86421,0.718437)
uups
ResetSoundScheme
bool CreateParticleEntity()
ResetSoundScheme
SetSoundScheme: mainmenu_night_rain
SETTING MUSIC: Music_main_theme
ResetSoundScheme
onLoadReInit Reinitializing
ResetSoundScheme
bool CreateParticleEntity()
Init weathers complete. 35 weathers found.
Ship_LoadShip = 1
Ship_LoadShip = 1825
Ship_LoadShip = 1826
Ship_LoadShip = 1827
iBallCharacterIndex = 1
Ship_LoadShip = 1828
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
PauseAllSounds
LoadLocation(ref loc) Boarding Deck_02
Torch_deck created
Torch_deck created
Torch_deck created
Torch_deck created
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: deck
SETTING MUSIC: music_bitva
Âêëþ÷èòü øóìà àáîðäàæà
Create 3D Sound <torch_deck> for locator <torch_deck01> into pos:(6.28286,5.88794,2.42251)
Create 3D Sound <torch_deck> for locator <torch_deck02> into pos:(6.03167,6.32969,-12.6051)
Create 3D Sound <torch_deck> for locator <torch_deck03> into pos:(-5.74788,5.89397,-12.2142)
Create 3D Sound <torch_deck> for locator <torch_deck04> into pos:(-5.68567,5.86421,0.718437)
Âûêëþ÷èòü øóìà àáîðäàæà
SETTING MUSIC: music_spokplavanie
Find files : 5
Find file : england.tga.tx
Find file : france.tga.tx
Find file : holland.tga.tx
Find file : pirate.tga.tx
Find file : spain.tga.tx
ScrollGetTexture: 246893568, interfaces\sails\blue.tga
ScrollGetTexture: 246887072, interfaces\sails\green.tga
ScrollGetTexture: 132837056, interfaces\sails\black.tga
ScrollGetTexture: 132839136, RESOURCE\\textures\net\sails\england.tga
ScrollGetTexture: 132839424, RESOURCE\\textures\net\sails\france.tga
ScrollGetTexture: 132841792, RESOURCE\\textures\net\sails\spain.tga
iStep is 10
iStep is 11
iStep is 11
iStep is 12
iStep is 12
iStep is 13
iStep is 13
iStep is 14
iStep is 14
iStep is 15
iStep is 15
iStep is 16
iStep is 16
iStep is 15
iStep is 14
iStep is 15
iStep is 16
iStep is 17
iStep is 17
iStep is 18
iStep is 18
iStep is 19
iStep is 19
iStep is 20
iStep is 20
iStep is 21
iStep is 21
iStep is 22
iStep is 22
iStep is 23
iStep is 23
iStep is 24
iStep is 24
iStep is 25
iStep is 25
iStep is 26
iStep is 26
iStep is 27
iStep is 27
iStep is 28
iStep is 28
iStep is 29
iStep is 29
iStep is 30
iStep is 30
iStep is 24
iStep is 24
iStep is 7
iStep is 8
iStep is 9
iStep is 10
iStep is 11
iStep is 11
iStep is 12
iStep is 12
iStep is 13
iStep is 13
iStep is 14
iStep is 14
iStep is 15
iStep is 15
iStep is 16
iStep is 16
iStep is 17
iStep is 17
iStep is 18
iStep is 18
iStep is 19
iStep is 19
iStep is 20
iStep is 20
iStep is 21
iStep is 21
iStep is 22
iStep is 22
iStep is 23
iStep is 23
iStep is 24
iStep is 24
iStep is 25
iStep is 25
iStep is 26
iStep is 26
iStep is 27
iStep is 27
iStep is 26
iStep is 25
iStep is 24
iStep is 23
iStep is 24
iStep is 25
iStep is 26
iStep is 25
iStep is 24
ResetSoundScheme
PauseAllSounds
UnloadLocation(aref loc) Boarding Deck_02
LoadLocation(ref loc) CaptainCabine
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: cabine
SETTING MUSIC: music_bitva
ResetSoundScheme
PauseAllSounds
UnloadLocation(aref loc) CaptainCabine
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
SETTING MUSIC: music_spokplavanie
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
Warning! World map ship quantity < 0 : numShips = -2
pchar.worldmap.shipcounter = 27
Êâåñòîâîìó ýíêàóíòåðó íå íàçíà÷åí ïåðñîíàæ!
PauseAllSounds
Fort Login rCharacter.Ship.Type is 17
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
Êâåñòîâîìó ýíêàóíòåðó íå íàçíà÷åí ïåðñîíàæ!
Êâåñòîâîìó ýíêàóíòåðó íå íàçíà÷åí ïåðñîíàæ!
PauseAllSounds
Fort Login rCharacter.Ship.Type is 14
sLocatorGroup is IslandShips1 sLocator is Ship_2
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_1 lockedReloadLocator =
reload_cur_island_index = 7
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 161
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Nevis_town
Generate Slaves Quest Begin
SETTING MUSIC: music_map
ResetSoundScheme
SetSoundScheme: town_day
SETTING MUSIC: music_eng_town
Create 3D Sound <seashore> for locator <seashore01> into pos:(-36.897,0,55.8117)
Create 3D Sound <tavern> for locator <tavern01> into pos:(-21.9939,3.43017,26.9634)
Create 3D Sound <shipyard> for locator <shipyard01> into pos:(-64.1066,3.56796,40.9408)
Create 3D Sound <church> for locator <church01> into pos:(-50.1409,7.36316,-19.9499)
Template <goto> -> path not found chr.id = Cole_Bighead_-51818
locator_name = reload5_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 161
reload_island_index = -1
reload_location_index = 166
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Nevis_town
ReloadEndFade
LoadLocation(ref loc) Nevis_Shipyard
LocLoadShips: Can't find Location.locators.ships in location: Nevis_Shipyard
ResetSoundScheme
SetSoundScheme: shipyard
SETTING MUSIC: music_shipyard
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 166
reload_island_index = -1
reload_location_index = 161
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Nevis_Shipyard
ReloadEndFade
LoadLocation(ref loc) Nevis_town
Generate Slaves Quest Begin
Template <goto> -> path not found chr.id = Finian_Drake_-19960
ResetSoundScheme
SetSoundScheme: town_day
SETTING MUSIC: music_eng_town
Create 3D Sound <seashore> for locator <seashore01> into pos:(-36.897,0,55.8117)
Create 3D Sound <tavern> for locator <tavern01> into pos:(-21.9939,3.43017,26.9634)
Create 3D Sound <shipyard> for locator <shipyard01> into pos:(-64.1066,3.56796,40.9408)
Create 3D Sound <church> for locator <church01> into pos:(-50.1409,7.36316,-19.9499)
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 161
reload_island_index = 7
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Nevis_town
ReloadEndFade
Load from location to sea sLoc = l1, x = -1018.6,z = -978.221
Fort Login rCharacter.Ship.Type is 14
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_night
SETTING MUSIC: music_enplavanie
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
Fort Login rCharacter.Ship.Type is 14
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_night
SETTING MUSIC: music_enplavanie
ResumeAllSounds
SETTING MUSIC: music_sea_battle
Find files : 5
Find file : england.tga.tx
Find file : france.tga.tx
Find file : holland.tga.tx
Find file : pirate.tga.tx
Find file : spain.tga.tx
ScrollGetTexture: 246893568, interfaces\sails\blue.tga
ScrollGetTexture: 246887072, interfaces\sails\green.tga
ScrollGetTexture: 132837056, interfaces\sails\black.tga
ScrollGetTexture: 132839136, RESOURCE\\textures\net\sails\england.tga
ScrollGetTexture: 132839424, RESOURCE\\textures\net\sails\france.tga
ScrollGetTexture: 132841792, RESOURCE\\textures\net\sails\spain.tga
fmax=14., fMin = 0., new speed = 5.671
getRTclosestIsland. curr island: Nevis
CheckIslandChange: nextisland=1
CheckIslandChange: distToCurIsland=723.35, distToClosestIsland=723.35
For character 1 fall Mast name mast1 has index 1
For character 1 fall Mast name mast2 has index 2
SETTING MUSIC: music_spokplavanie
SETTING MUSIC: music_sea_battle
Find files : 5
Find file : england.tga.tx
Find file : france.tga.tx
Find file : holland.tga.tx
Find file : pirate.tga.tx
Find file : spain.tga.tx
ScrollGetTexture: 246893568, interfaces\sails\blue.tga
ScrollGetTexture: 246887072, interfaces\sails\green.tga
ScrollGetTexture: 132837056, interfaces\sails\black.tga
ScrollGetTexture: 132839136, RESOURCE\\textures\net\sails\england.tga
ScrollGetTexture: 132839424, RESOURCE\\textures\net\sails\france.tga
ScrollGetTexture: 132841792, RESOURCE\\textures\net\sails\spain.tga
fmax=14., fMin = 0., new speed = 9.1117
getRTclosestIsland. curr island: Nevis
CheckIslandChange: nextisland=1
CheckIslandChange: distToCurIsland=723.65, distToClosestIsland=723.65
SETTING MUSIC: music_spokplavanie
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
Fort Login rCharacter.Ship.Type is 14
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
For character 1 fall Mast name mast1 has index 1
For character 1 fall Mast name mast2 has index 2
PauseAllSounds
ResetSoundScheme
locator_name = reload_1 lockedReloadLocator =
reload_cur_island_index = 7
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 161
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Nevis_town
Generate Passenger Quest Begin
For character 1 fall Mast name mast1 has index 1
For character 1 fall Mast name mast2 has index 2
ResetSoundScheme
SetSoundScheme: town_day
SETTING MUSIC: music_eng_town
Create 3D Sound <seashore> for locator <seashore01> into pos:(-36.897,0,55.8117)
Create 3D Sound <tavern> for locator <tavern01> into pos:(-21.9939,3.43017,26.9634)
Create 3D Sound <shipyard> for locator <shipyard01> into pos:(-64.1066,3.56796,40.9408)
Create 3D Sound <church> for locator <church01> into pos:(-50.1409,7.36316,-19.9499)
Quest ADDED
locator_name = reload5_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 161
reload_island_index = -1
reload_location_index = 166
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Nevis_town
ReloadEndFade
LoadLocation(ref loc) Nevis_Shipyard
LocLoadShips: Can't find Location.locators.ships in location: Nevis_Shipyard
ResetSoundScheme
SetSoundScheme: shipyard
SETTING MUSIC: music_shipyard
Find files : 5
Find file : england.tga.tx
Find file : france.tga.tx
Find file : holland.tga.tx
Find file : pirate.tga.tx
Find file : spain.tga.tx
ScrollGetTexture: 246893568, interfaces\sails\blue.tga
ScrollGetTexture: 246887072, interfaces\sails\green.tga
ScrollGetTexture: 132837056, interfaces\sails\black.tga
ScrollGetTexture: 132839136, RESOURCE\\textures\net\sails\england.tga
ScrollGetTexture: 132839424, RESOURCE\\textures\net\sails\france.tga
ScrollGetTexture: 132841792, RESOURCE\\textures\net\sails\spain.tga
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 166
reload_island_index = -1
reload_location_index = 161
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Nevis_Shipyard
ReloadEndFade
LoadLocation(ref loc) Nevis_town
Generate Passenger Quest Begin
ResetSoundScheme
SetSoundScheme: town_day
SETTING MUSIC: music_eng_town
Create 3D Sound <seashore> for locator <seashore01> into pos:(-36.897,0,55.8117)
Create 3D Sound <tavern> for locator <tavern01> into pos:(-21.9939,3.43017,26.9634)
Create 3D Sound <shipyard> for locator <shipyard01> into pos:(-64.1066,3.56796,40.9408)
Create 3D Sound <church> for locator <church01> into pos:(-50.1409,7.36316,-19.9499)
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 161
reload_island_index = 7
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Nevis_town
ReloadEndFade
Load from location to sea sLoc = l1, x = -1018.6,z = -978.221
Fort Login rCharacter.Ship.Type is 14
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_1 lockedReloadLocator =
reload_cur_island_index = 7
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 161
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Nevis_town
ResetSoundScheme
SetSoundScheme: town_day
SETTING MUSIC: music_eng_town
Create 3D Sound <seashore> for locator <seashore01> into pos:(-36.897,0,55.8117)
Create 3D Sound <tavern> for locator <tavern01> into pos:(-21.9939,3.43017,26.9634)
Create 3D Sound <shipyard> for locator <shipyard01> into pos:(-64.1066,3.56796,40.9408)
Create 3D Sound <church> for locator <church01> into pos:(-50.1409,7.36316,-19.9499)
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 161
reload_island_index = 7
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Nevis_town
ReloadEndFade
Load from location to sea sLoc = l1, x = -1018.6,z = -978.221
Fort Login rCharacter.Ship.Type is 14
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
Fort Login rCharacter.Ship.Type is 13
ERROR! Cargo space overup (character=253,Quantity=14000)
ERROR! Cargo space overup (character=253,Quantity=10000)
ERROR! Cargo space overup (character=253,Quantity=10000)
ERROR! Cargo space overup (character=253,Quantity=10000)
Warning! Language: string <Shore_15> hav`t translation into file <LocLables.txt>
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
Êâåñòîâîìó ýíêàóíòåðó íå íàçíà÷åí ïåðñîíàæ!
PauseAllSounds
Fort Login rCharacter.Ship.Type is 13
ERROR! Cargo space overup (character=253,Quantity=14000)
ERROR! Cargo space overup (character=253,Quantity=10000)
ERROR! Cargo space overup (character=253,Quantity=10000)
ERROR! Cargo space overup (character=253,Quantity=10000)
Warning! Language: string <Shore_15> hav`t translation into file <LocLables.txt>
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
Êâåñòîâîìó ýíêàóíòåðó íå íàçíà÷åí ïåðñîíàæ!
PauseAllSounds
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_day
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
LAi_CharacterLogoff -> invalide character, no field <chr_ai.type>
LAi_CharacterLogoff -> invalide character, no field <chr_ai.type>
PauseAllSounds
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_night
SETTING MUSIC: music_enplavanie
ResumeAllSounds
SETTING MUSIC: music_sea_battle
For character 1825 fall Mast name mast1 has index 1
fmax=14., fMin = 0., new speed = 9.0626
getRTclosestIsland. curr island:
CheckIslandChange: nextisland=1
CheckIslandChange: distToCurIsland=50000, distToClosestIsland=743.13
DirectsailCheck; next enemy: -1 dist: 0
DirectsailCheck; next neutral ship: -1 dist: 0
Directsail aborted in battle