<!--quoteo(post=330967:date=Jun 19 2009, 09:11 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ Jun 19 2009, 09:11 PM) <a href="index.php?act=findpost&pid=330967"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ships.h is actually where you create the ship types such as corvette, lugger, man '0 war or even the unique ships. A ship must be defined in the .h file to even be able to be generated in the game.
Ships_init.c is where the base stats are delineated for each of these ship types. All ship types MUST have a set of initial stats to be able to function correctly in the game.
Cap'n Drow<!--QuoteEnd--></div><!--QuoteEEnd-->
Ohhhh true, now i remember! the define ship 1,2,3,... lol those were on ships.h. Thanks ^^.
Ships_init.c is where the base stats are delineated for each of these ship types. All ship types MUST have a set of initial stats to be able to function correctly in the game.
Cap'n Drow<!--QuoteEnd--></div><!--QuoteEEnd-->
Ohhhh true, now i remember! the define ship 1,2,3,... lol those were on ships.h. Thanks ^^.