:gday everyone!
We've recently got to a point in the Mod where we can't quite decide what to do with the ship class system.
As you may know, various modifications have already been made to it, mostly by Oberleutnant, in his endeavour to balance the game further.
And recently I've taken it upon myself to modify his work slightly, in various ways described below.
Oberleutnant's system is a complete reworking of the original class system, designed to balance gameplay for all types of players.
For this he divided all the ships into 3 categories:
- Merchant, in which the ships' sole purpose is to ferry cargo to and fro (rated by capacity)
- Military, in which the ships are designed solely for battle (rated by guns)
- and Balanced, in which the ships are good all-rounders for merchant and military requirements. (rated by all-round ability)
As well as categorising them, he also redesigned the stats for each ship, to ensure a flowing and equal system.
One of his main goals was to ensure that all players can progress from class 8 all the way up to class 1 ships, in each category.
So now there are 1st class merchant and balanced ships, as well as military ones.
In addition, he implemented different paths to take within the categories, for example in the Military group, one can choose their path as either a frigate captain or a ship-of-the-line captain, with class 1 ships in each case.
My system comprises of a very similar idea to his.
I have preserved his Merchant and Balanced categories and classes within them, but have reworked the Military one.
I have now renamed it to the 'Navy' category, in which it follows the original Royal Navy Rating System of the Napoleonic Wars.
This now puts the ships in a steady flow from class 8 to class 1, exactly as they would be at the time, rated strictly by their number of guns.
This was to add maximum historical accuracy into the system, while preserving the balanced feel of the categories as a whole, as one can still choose their path in any of them, and rank up as before.
The only difference being that in the Navy category, the only 1st class ships have 100+ guns, and there is not an option to level up to class 1 frigates, for example, which is true to reality.
So the real difference here is 'Highly balanced, less historical accuracy' versus 'Less balanced, more historical accuracy'
And so far, we've not decided on one as being the better option, as they both have positive and negative sides to them.
Our only speculated solutions have been to:
1) put BOTH systems in the game, with a toggle in the 'Options' menu.
2) ignore the RN Rating system in the classes, and just put a Rate in each Navy ship's name, preserving only the balanced system.
3) (least likely) choose one to ignore entirely!
So now it's over to you, the vast PA! community to decide; what would you prefer in the ship class system?
All comments and/or suggestions are very much appreciated.
If you have any queries about any of this, post here as well and I or someone else will try to answer it.
For visual reference, please refer to the attached Excel file:
[attachment=5217:Ship Mod- edited version.xls]
EDIT: file now includes changes made for Assassin and Bartolomeu storyline issues.
We've recently got to a point in the Mod where we can't quite decide what to do with the ship class system.
As you may know, various modifications have already been made to it, mostly by Oberleutnant, in his endeavour to balance the game further.
And recently I've taken it upon myself to modify his work slightly, in various ways described below.
Oberleutnant's system is a complete reworking of the original class system, designed to balance gameplay for all types of players.
For this he divided all the ships into 3 categories:
- Merchant, in which the ships' sole purpose is to ferry cargo to and fro (rated by capacity)
- Military, in which the ships are designed solely for battle (rated by guns)
- and Balanced, in which the ships are good all-rounders for merchant and military requirements. (rated by all-round ability)
As well as categorising them, he also redesigned the stats for each ship, to ensure a flowing and equal system.
One of his main goals was to ensure that all players can progress from class 8 all the way up to class 1 ships, in each category.
So now there are 1st class merchant and balanced ships, as well as military ones.
In addition, he implemented different paths to take within the categories, for example in the Military group, one can choose their path as either a frigate captain or a ship-of-the-line captain, with class 1 ships in each case.
My system comprises of a very similar idea to his.
I have preserved his Merchant and Balanced categories and classes within them, but have reworked the Military one.
I have now renamed it to the 'Navy' category, in which it follows the original Royal Navy Rating System of the Napoleonic Wars.
This now puts the ships in a steady flow from class 8 to class 1, exactly as they would be at the time, rated strictly by their number of guns.
This was to add maximum historical accuracy into the system, while preserving the balanced feel of the categories as a whole, as one can still choose their path in any of them, and rank up as before.
The only difference being that in the Navy category, the only 1st class ships have 100+ guns, and there is not an option to level up to class 1 frigates, for example, which is true to reality.
So the real difference here is 'Highly balanced, less historical accuracy' versus 'Less balanced, more historical accuracy'
And so far, we've not decided on one as being the better option, as they both have positive and negative sides to them.
Our only speculated solutions have been to:
1) put BOTH systems in the game, with a toggle in the 'Options' menu.
2) ignore the RN Rating system in the classes, and just put a Rate in each Navy ship's name, preserving only the balanced system.
3) (least likely) choose one to ignore entirely!
So now it's over to you, the vast PA! community to decide; what would you prefer in the ship class system?
All comments and/or suggestions are very much appreciated.

If you have any queries about any of this, post here as well and I or someone else will try to answer it.
For visual reference, please refer to the attached Excel file:
[attachment=5217:Ship Mod- edited version.xls]
EDIT: file now includes changes made for Assassin and Bartolomeu storyline issues.