I was simply thinking of giving France a higher multiplier for MaxCrew. Anyway, I've translated my suggestions into some proposed values below:Sound about right. But with the pirates getting more MaxCrew, what about you suggesting something similar for France?
Code:
//English
shipstatsmult.n0.MaxCaliber = 1.00;
shipstatsmult.n0.Weight = 1.00;
shipstatsmult.n0.Capacity = 1.00;
shipstatsmult.n0.MaxCrew = 0.95;
shipstatsmult.n0.MinCrew = 1.05;
shipstatsmult.n0.SpeedRate = 1.05;
shipstatsmult.n0.TurnRate = 1.00;
shipstatsmult.n0.Price = 1.10;
shipstatsmult.n0.HP = 1.15;
//French
shipstatsmult.n1.MaxCaliber = 1.00;
shipstatsmult.n1.Weight = 1.00;
shipstatsmult.n1.Capacity = 0.85;
shipstatsmult.n1.MaxCrew = 1.15;
shipstatsmult.n1.MinCrew = 1.00;
shipstatsmult.n1.SpeedRate = 1.05;
shipstatsmult.n1.TurnRate = 1.00;
shipstatsmult.n1.Price = 1.05;
shipstatsmult.n1.HP = 1.00;
//Spanish
shipstatsmult.n2.MaxCaliber = 1.00;
shipstatsmult.n2.Weight = 1.15;
shipstatsmult.n2.Capacity = 1.15;
shipstatsmult.n2.MaxCrew = 1.05;
shipstatsmult.n2.MinCrew = 1.00;
shipstatsmult.n2.SpeedRate = 0.95;
shipstatsmult.n2.TurnRate = 0.95;
shipstatsmult.n2.Price = 1.05;
shipstatsmult.n2.HP = 1.05;
//Pirate
shipstatsmult.n3.MaxCaliber = 1.00;
shipstatsmult.n3.Weight = 0.95;
shipstatsmult.n3.Capacity = 0.80;
shipstatsmult.n3.MaxCrew = 1.05;
shipstatsmult.n3.MinCrew = 1.10;
shipstatsmult.n3.SpeedRate = 1.05;
shipstatsmult.n3.TurnRate = 1.10;
shipstatsmult.n3.Price = 0.95;
shipstatsmult.n3.HP = 0.80;
//Dutch
shipstatsmult.n4.MaxCaliber = 1.00;
shipstatsmult.n4.Weight = 1.00;
shipstatsmult.n4.Capacity = 1.10;
shipstatsmult.n4.MaxCrew = 0.90;
shipstatsmult.n4.MinCrew = 1.00;
shipstatsmult.n4.SpeedRate = 1.05;
shipstatsmult.n4.TurnRate = 0.95;
shipstatsmult.n4.Price = 1.00;
shipstatsmult.n4.HP = 1.00;
//Portuguese
shipstatsmult.n5.MaxCaliber = 1.00;
shipstatsmult.n5.Weight = 1.05;
shipstatsmult.n5.Capacity = 1.00;
shipstatsmult.n5.MaxCrew = 1.05;
shipstatsmult.n5.MinCrew = 1.00;
shipstatsmult.n5.SpeedRate = 1.00;
shipstatsmult.n5.TurnRate = 1.15;
shipstatsmult.n5.Price = 1.00;
shipstatsmult.n5.HP = 0.95;
//United States
shipstatsmult.n6.MaxCaliber = 1.00;
shipstatsmult.n6.Weight = 1.00;
shipstatsmult.n6.Capacity = 0.90;
shipstatsmult.n6.MaxCrew = 1.00;
shipstatsmult.n6.MinCrew = 1.00;
shipstatsmult.n6.SpeedRate = 1.15;
shipstatsmult.n6.TurnRate = 1.00;
shipstatsmult.n6.Price = 1.05;
shipstatsmult.n6.HP = 1.10;
Any thoughts on these values?