Lonious
Master Mariner
I've decided to simply post a single thread where I can ask all my questions about the mod instead of cluttering up the forums with them. I hope this is fine with you.
1 - Where did some sounds go? I noticed there are no hurt/death/slash sounds. And it seems to me the footsteps have become much softer.
2 - The Dutchman seems to have a custom firing sound but it isn't heard ingame. How can this be enabled?
3 - Is there a way I can tamper with the levels of enemy ships depending on their type? The way I understand it is Merchant<Pirate<Navy (in order of higher level). I find them to be generally way too high and would prefer if Merchants are ~10-20, Pirates 15-30, and Navy 20-40. I hope this also affects their boarder HP (in the game I've set the HP per level to be 5 only, because I prefer the stock game's HP system which never goes above 200).
4 - Boarding: It seems to me that the game no longer takes into consideration the number of crewmen you have vs. your enemy. So I can pilot a 1st rate and end up overwhelmed by a 6th rate or so. I want the stock game system back because, this was more realistic (having 1000 men should be a landslide victory vs. a much smaller ship of 100, not vice versa).
5 - Boarding: A way to bring back the "dueling pairs" system instead of a group of men on your side running to the other ship, ending up with people constantly doing the running animation waiting for the men in front to get killed before reaching their targets. This was so hilarious to see lol.
6 - On that note, I still notice that certain characters' level increase with you, such as the fort garrison, some bandits, etc. I don't want any characters in the game at all to depend on my level.
7 - Muskets don't kill my character. They should. Or, an option to disable muskets entirely (I rarely play with the gunpowder setting on so this means muskets can reload indefinitely and this would make them OP) and maybe arm town guards with smaller guns.
8 - Disabling the merchant guard assault when you kill a trader.
9 - Changing the "Arcade Mode" setting for ships to match the "Realistic Mode" from the stock game. I prefer the mod's "Realistic" setting over the Arcade Mode, but I hate playing in fast forward and it takes forever to end sea battles with realistic wind. I admire how this seems to match real life sea battles, but I want an option to get the old version back (the one without too much wind interference).
10 - Playing on the old stock game world map? IDK, sometimes I miss it when each town was unique and not an identical copy of the other.
11 - How to get animists as my boarders? The Mefisto has animists fight you (and rightfully so, the original game just had random pirates lol). So, perhaps this should be possible as well for my own if I want to roleplay as the animists.
12- Reputation decrease to occur when you kill an unarmed character, not hurt them, like in the original. Punching someone a few times shouldn't bring someone's reputation down to Horror of High Seas. Likewise, guards to go after you the moment you strike a villager, not just the moment you actually kill them.
13 - Having a "cheat" option to buy any ship from any era in any shipyard so that I could stage a battle simulator with choice ships?
14 - Bringing back the maximum number of ships from 8 to 4. Having too many ships makes my game lag, and it doesn't feel fair when you can't assemble a fleet that large yourself.
15 - Getting rid of tailor shops and merging them with stores instead to simplify things.
16 - The ability to customise your starting level, skills, abilities, inventory, reputation, wealth.
17 - The ability to make enemy ships never run away. If I'm on a Tier 3 ship against four Tier 4 ships, they still have a chance of winning, and I want to see if they will.
18 - It's way more difficult now to increase my REP by donating to churches I sometimes wonder if it makes any sense at all to do so. I want the original setting for this back.
19 - Disabling the smoke when you knock someone out with fists.
20 - Decreasing REP plummet from suddenly attacking a friendly ship (e.g. Neutral to Swindler, not Horror of High Seas).
OK, I understand not all of these may be possible, but I would really love it if even a few of these get fixed. This mod has tons of potential to be addictive.
1 - Where did some sounds go? I noticed there are no hurt/death/slash sounds. And it seems to me the footsteps have become much softer.
2 - The Dutchman seems to have a custom firing sound but it isn't heard ingame. How can this be enabled?
3 - Is there a way I can tamper with the levels of enemy ships depending on their type? The way I understand it is Merchant<Pirate<Navy (in order of higher level). I find them to be generally way too high and would prefer if Merchants are ~10-20, Pirates 15-30, and Navy 20-40. I hope this also affects their boarder HP (in the game I've set the HP per level to be 5 only, because I prefer the stock game's HP system which never goes above 200).
4 - Boarding: It seems to me that the game no longer takes into consideration the number of crewmen you have vs. your enemy. So I can pilot a 1st rate and end up overwhelmed by a 6th rate or so. I want the stock game system back because, this was more realistic (having 1000 men should be a landslide victory vs. a much smaller ship of 100, not vice versa).
5 - Boarding: A way to bring back the "dueling pairs" system instead of a group of men on your side running to the other ship, ending up with people constantly doing the running animation waiting for the men in front to get killed before reaching their targets. This was so hilarious to see lol.
6 - On that note, I still notice that certain characters' level increase with you, such as the fort garrison, some bandits, etc. I don't want any characters in the game at all to depend on my level.
7 - Muskets don't kill my character. They should. Or, an option to disable muskets entirely (I rarely play with the gunpowder setting on so this means muskets can reload indefinitely and this would make them OP) and maybe arm town guards with smaller guns.
8 - Disabling the merchant guard assault when you kill a trader.
9 - Changing the "Arcade Mode" setting for ships to match the "Realistic Mode" from the stock game. I prefer the mod's "Realistic" setting over the Arcade Mode, but I hate playing in fast forward and it takes forever to end sea battles with realistic wind. I admire how this seems to match real life sea battles, but I want an option to get the old version back (the one without too much wind interference).
10 - Playing on the old stock game world map? IDK, sometimes I miss it when each town was unique and not an identical copy of the other.
11 - How to get animists as my boarders? The Mefisto has animists fight you (and rightfully so, the original game just had random pirates lol). So, perhaps this should be possible as well for my own if I want to roleplay as the animists.
12- Reputation decrease to occur when you kill an unarmed character, not hurt them, like in the original. Punching someone a few times shouldn't bring someone's reputation down to Horror of High Seas. Likewise, guards to go after you the moment you strike a villager, not just the moment you actually kill them.
13 - Having a "cheat" option to buy any ship from any era in any shipyard so that I could stage a battle simulator with choice ships?
14 - Bringing back the maximum number of ships from 8 to 4. Having too many ships makes my game lag, and it doesn't feel fair when you can't assemble a fleet that large yourself.
15 - Getting rid of tailor shops and merging them with stores instead to simplify things.
16 - The ability to customise your starting level, skills, abilities, inventory, reputation, wealth.
17 - The ability to make enemy ships never run away. If I'm on a Tier 3 ship against four Tier 4 ships, they still have a chance of winning, and I want to see if they will.
18 - It's way more difficult now to increase my REP by donating to churches I sometimes wonder if it makes any sense at all to do so. I want the original setting for this back.
19 - Disabling the smoke when you knock someone out with fists.
20 - Decreasing REP plummet from suddenly attacking a friendly ship (e.g. Neutral to Swindler, not Horror of High Seas).
OK, I understand not all of these may be possible, but I would really love it if even a few of these get fixed. This mod has tons of potential to be addictive.
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