Ellaface
Landlubber
As the title pretty much says ive been playing around with the sea files quite a bit lately , i figured out these lines so far :
Weathers[n].Sea2.Amp1 - wave amplitude , aka height
Weathers[n].Sea2.AnimSpeed1 - speed at which the waves move, works better lower if you set the waves larger.
Weathers[n].Sea2.FoamV - i think , think , this is the distance for the foam pushed from the ship as it moves.
I dont know if anyone else has played around with the sea or weather files yet , tried searches on it a few times but im hoping theres a guru lurking who could help me with increasing the size of the effect that comes when the bow contacts a wave , similar to that in a storm , but not that extreme. ive tried changing the following , in quite sizable chunks (talking 10x higher) but cant see a difference in any way:
Weathers[n].Sea2.FoamV
Weathers[n].Sea2.FoamUV
Weathers[n].Sea2.FoamTe
isturb
The weather files are located in AOP/Program/Weather/init.
If anyone could shed a little wisdom id be grateful
Weathers[n].Sea2.Amp1 - wave amplitude , aka height
Weathers[n].Sea2.AnimSpeed1 - speed at which the waves move, works better lower if you set the waves larger.
Weathers[n].Sea2.FoamV - i think , think , this is the distance for the foam pushed from the ship as it moves.
I dont know if anyone else has played around with the sea or weather files yet , tried searches on it a few times but im hoping theres a guru lurking who could help me with increasing the size of the effect that comes when the bow contacts a wave , similar to that in a storm , but not that extreme. ive tried changing the following , in quite sizable chunks (talking 10x higher) but cant see a difference in any way:
Weathers[n].Sea2.FoamV
Weathers[n].Sea2.FoamUV
Weathers[n].Sea2.FoamTe

The weather files are located in AOP/Program/Weather/init.
If anyone could shed a little wisdom id be grateful
