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// Surrender adjustments
#define SURR_MAX_MORALE 30 // INT - if morale > this, no surrender check. Scaled to between below two numbers.
#define SURR_MRL_SCL_MAX 1.0 // FLOAT - (no description)
#define SURR_MRL_SCL_MIN 0.4 // FLOAT - (no description)
float fdist; if (FindClosestShipofRel(chridx, &fdist, RELATION_FRIEND) == -1) fdist = DIST_NOSHIP; // LDH 07Mar09
if (CheckAttribute(rCharacter, "fantomtype")) {
switch(rCharacter.fantomtype)
{
case "trade": ftmult = 2.0; break;
case "pirate": ftmult = 0.75; break;
}
}
float mrlmod = Bring2Range(SURR_MRL_SCL_MAX, SURR_MRL_SCL_MIN, 0.1, 1.4, stf(rCharacter.TmpSkill.Leadership)+ AIShip_isPerksUse(rCharacter.TmpPerks.IronWill, 0.0, 0.4));
Thanks for checking. Looks like the attempted fix in the currently uploaded game version does not work.This is still going on. I was sailing into Bridgetown and saw two French ships being attacked by the fort. The flagship surrendered and the other went neutral and kept its flag up and all firing stopped. I sailed up to the surrendered ship and captured it. The other ship then turned hostile and the fort resumed firing at it and sank it.
Long-standing long problem, I'm afraid: http://www.piratesahoy.net/threads/...-surrenders-the-whole-group-surrenders.24319/Hum. I think my enemy ships got sorrounded too easy and they put the white flag without doing too much fear to them. I went with my convoy to attack an small escorted group of merchants of Holland (I serve to Spain), and the merchant ships got sorrounded easily. Then, the escort ship went grey and I couldn't attack them anymore. It is supposed that if all the merchant ships put the white flag, the escort ships go grey and can't be attacked even when changing flags?
Another example was in another battle, this time a militar french fleet versus a portuguese convoy of merchants with some escort (french were my allies; portuguese were my enemys). The merchant ships put the white flag in little time, and then the escort ships went grey and I couldn't shoot them. Curiously, the french were still shooting at them, even If I couldn't shoot them because they appeared to me neutral.
Yeah, I remebered seeing those threads of it. It is sad that a proper fix is for the moment not availableLong-standing long problem, I'm afraid: http://www.piratesahoy.net/threads/...-surrenders-the-whole-group-surrenders.24319/
Several attempts have been made to fix it; none have succeeded.