I still have my MASSIVE custom 35 GB COAS (GOF 2.0 + Eras + custom graphics/quests/added features/music/sound/voicework) game on my backup hard drive with most of the HD upgrades that I finished years ago, if the game ever went into "abandonware" status.
Checking I had 175 unique ship models in my version of the game, about 3/4+ with sailorpoints.
I could not post it publically until that time.
It brought a whole new level to the game for enjoyment, although the Storm Engine 2.8 never was fully optimized to run at resolutions properly above 1080p, although you could override the settings and get incredible performance with some file compression.
The main problem was the way that the engine loads files, which could cause crashes in very large sea battles.
Ah, but that was 'then' and this is now...your ERAS experience is now outdated.
ERAS is now 18.7 gb, but with far more content than two years ago, as all texture files have been compressed with a tool I wrote to accomplish this. New music, plus the music schemes from COAS, GOF, POTC, Caribbean Tales are bundled and can be selected.
214 Ships, but with an expansion made to increase the number of hull directories that can be achieved per ship, beyond 3, and there are actually 763 different ship variations.
FMOD for sound is now the latest 12/6/2017 release and a feature to randomly revolve song tracks, instead of looping the same one, over and over.
The large battle crashing is no longer a problem and really had nothing to do with file sizes, but rather involved the vertex reads from the baked models that were sometimes not handled well if they differed from the expected model node traversals. Memory fragmentation also led to poor performance and sometimes crashing, and that has been greatly mitigated with a new memory allocation scheme in the engine.
ERAS is now faster, more efficient and does not crash like COAS or GOF. It is available in the original DirectX 8 (though all the aforementioned bugs fixed within the engine, of course), same as COAS was out-of-the-box, but was also upgraded to DirectX 9. We also have a 64 bit version, but only 2 people have so far been granted that version.