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Sea Dogs: To Each His Own - final DLC announcement & voting charts

SD:TEHO

Freebooter
Announcement of the final DLC for the original storyline:

Steam Community :: Group Announcements :: Sea Dogs: To Each His Own

I can hardly believe that only 25% have voted for open scripts because i was watching people voting for modding from the beginning of the so called Community Survey and nearly everyone wanted to see it allowed.

Even after publishing the final results, the devs don´t tell if or when they will allow modding or not.

I would be very surprised if they ever will.
 
I can hardly believe that only 25% have voted for open scripts because i was watching people voting for modding from the beginning of the so called Community Survey and nearly everyone wanted to see it allowed.
Choose between open scripts and new content... Nice way to not keeping a promise :yes
 
I thought the same once but now where they let gamers choose between new content and open scripts i don´t believe in that anymore. This looks more like an unfair trick to me, to pull themselves out of the affair.
 
As far as i know the devs were never promising to allow modding. They only said that they are thinking about it.
They said that for years. Some time ago they confirmed they got green-light from Akella on publishing the scripts(lol) and asked to leave comments if the community wants open scripts. Ofc there are many votes for it, but it seems they changed their minds
 
I think that they haven´t been onest with the community from the beginning because a developer doesn´t have to ask a publisher for opening scripts. This is the developers decision only and has nothing to do with the publisher. Instead of beeing onest to say we don´t want to allow any modding for our game and that´s the reason why we were locking our program folder right from the beginning, they prefer to use tricky ways in hope to win time and keep people quiet. It´s a pitty that this is the first Sea Dog game that is locked but we will have to live with it anyway.
 
I think that they haven´t been onest with the community from the beginning because a developer doesn´t have to ask a publisher for opening scripts. This is the developers decision only and has nothing to do with the publisher.
How do you know that?
 
If you for example would be a developer of your own game, it is your decision if you let your game be published with open or locked scripts and you don´t have to ask a publisher before. Isn´it? All other Sea Dog games before had open scripts, why should Akella suddenly dictate BlackMark to act different with this one? No logical reason for that because for example Akella didn´t do it with AoP2CoAS before which was developed by Seaward.ru with open scripts and published by Akella too. At least this is what i think about it as i said.
 
If you for example would be a developer of your own game, it is your decision if you let your game be published with open or locked scripts and you don´t have to ask a publisher before. Isn´it? All other Sea Dog games before had open scripts, why should Akella suddenly dictate BlackMark to act different with this one? No logical reason for that because for example Akella didn´t do it with AoP2CoAS before which was developed by Seaward.ru with open scripts and published by Akella too. At least this is what i think about it as i said.
Maybe you're right; I wouldn't know.
I'd prefer giving people the benefit of the doubt though; especially in cases where complaining can't serve any purpose anyway. :shrug
 
You are absolutely right :yes

Sometimes something is so obviously and so unfair in life that it´s hard to resist ;)

Especially in this case where BlackMark first said that they will think about open scripts after so many complainings, then that they got greenlight from Akella, then that they want to wait till they have the votings of the community and finally present a voting result that is really hard to believe after nearly everybody wrote on steam before that they really want openscripts. Not to mention the way of voting where you had to choose between new content and open scripts. To be onest, i never saw something unfair than this in my whole gaming life.
 
I'm not sure what the problem is. If you want to mod, mod. No one is stopping you.

Just because script modding is unofficial doesn't mean they will ignore your work. I was able to remove 11 files from my mod, and could have removed a few others, because they used my bug fixes. In two places the translation even still has my initials "LDH".

Imagine a dozen people, each making their own mods, and none of them can be used together. Choose one, and only one. This will be the state of things until someone takes over and creates a combined mod from all the separate ones. At least the graphics mods won't be as much of a problem and there are already a lot of those. No conflicts because you can mix and match, although if two people each change a different part of one graphic you'll have to choose one or find a way to combine them.

I'm a little surprised that as many as 25% of the people would prefer mods to new content from the developers.

The only thing that has changed from when I first got the game before we could mod it is that I'm already modding it and the developers have used some of my bug fixes and translations. The polls don't matter.

Edit: 200 views of the Hookmod readme file today. :)

Hook
 
Imagine a dozen people, each making their own mods, and none of them can be used together. Choose one, and only one. This will be the state of things until someone takes over and creates a combined mod from all the separate ones.
Combining it all is a very good way forward!
I hope it will work out for TEHO at least as well as it did for PotC. :onya
 
I also had something much bigger in mind. Equal to New Horizons or Gentlemen of Fortune and different Characters from different Nations with open world feeling like in AoP2CoAS. But probably this will never happen because of too few modders with interest and time for it.
 
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Yes i know, that were only examples that came to my mind because TEHO has so much more potential than only bug fixes, changes or add-ons and if i would have to wait 15 years, i´m not shure if i´m able to move a mouse anymore. xD

I'm a little surprised that as many as 25% of the people would prefer mods to new content from the developers.

I forgot to mention that i doupt that they were presenting us the true voting results. I personally can´t believe that there were only 25% voting for mods. Not that it matters anymore now.
 
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I personally can´t believe that there were only 25% voting for mods. Not that it matters anymore now.

And I can't believe there were that many who preferred modding to new DLC. This is a good thing.

And you're right, it doesn't matter... we're already modding. I know of three others besides myself who are doing script mods already, and there might be more who aren't talking about it. New Horizons started off with one modder, then another and another.

Then there was COAS. Someone must have been interested in modding that, and taking the time to do it.

And now there's TEHO. People are interested. People are taking the time. It's a little late to worry about it not happening, because it's already started.

Hook
 
Then there was COAS. Someone must have been interested in modding that, and taking the time to do it.

As far as i know that were russians (seaward.ru) only.

And now there's TEHO. People are interested. People are taking the time. It's a little late to worry about it not happening, because it's already started.

You sound very optimistic. The question is if a complete big TEHO mod will be legal with a locked program folder. That is what makes me worry all the time. Or don´t you give a damn on that?
 
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