BTW: WHAT did you do with the Black Pearl? She was going 60+ knots and I couldn't even stop her when I wanted to!
Not to mention the hugest cannons I've even seen.
Not to mention the hugest cannons I've even seen.
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Hire some new, clean officers and they should make it work. Or I can give you some code to get you some free officers.But back to topic: if the officers are the problem, then I just take other officers with me for the screens, that is no problem.
If I understand it well enough, indeed they should be.I have enough Officers who never sailed a ship until now. They should be "clean" if I understand it right?
Thanks! Glad to hear we didn't go to all that trouble for nothing!
How do they work from a gameplay perspective? Does their steam propulsion actually give you a proper advantage?
And how it their fuel consumption and engine damage effect linked to hull HP? We just threw it into the code, but never really balanced it.
That's fair enough. I suspect that is close to how they would have been used in the early days as well.About your question: pretty good, I think. I only use the engines at low wind or if I have to "sail" against it without other options
Consumption of planks does depend on the power, yes. Full ahead uses planks twice as quickly as half ahead does.consumption was never a problem. But what makes me wonder, are there any differences in fuel consumption between slow and full ahead? Never noticed anything like that.
Only 7? I though it was 12 when I set it up in Realistic Game Mode.On full ahead the engines provide me a speed up to 7 knots; not sure how they behave in Arcade Mode though.
Well, there is no visible damage of any kind. But if you say you do 7 knots on engines alone, then if your ship HP is at 50%, you will also only do 3.5 knots.As for damages... Good question, never noticed anything special in that case either. Could be because I'm a quite defensive player; don't know really. Are there supposed to be boiler explosions/damages from submerging in rough seas or anything like that?
Sometimes it's a bit more, but 7 knots in general seem to be fair enough. I don't think early naval steam engines were much more powerful; at least as far as I know, I may be wrong here.Only 7? I though it was 12 when I set it up in Realistic Game Mode.
Might have been with earlier WIP code, before I linked it to your ship's actual speed rate.
Ah, that. Alright then, I'll look into it.Well, there is no visible damage of any kind. But if you say you do 7 knots on engines alone, then if your ship HP is at 50%, you will also only do 3.5 knots.
I think we tried to find actual historic reference of their speed, but couldn't find it. It IS set up as 12 knots in ships_init.c, but indeed when I tested I only got up to just over 6 knots as well.Sometimes it's a bit more, but 7 knots in general seem to be fair enough. I don't think early naval steam engines were much more powerful; at least as far as I know, I may be wrong here.
I have indeed removed the Viper Sails Code and now your savegame DOES behave properly. Required changes included in here:well I think I can take that without coding there are enough officers around the carribbean with my level and I have enough Officers who never sailed a ship until now. They should be "clean" if I understand it right?
Wrecked my ship to test that; seems to work quite like you said.But if you say you do 7 knots on engines alone, then if your ship HP is at 50%, you will also only do 3.5 knots.
As far as I remember, the paddle steamer "Clermont" could go up to 4,5 knots in 1807, the "Sirius" in 1838 to 6,7 and the "Banshee" in 1847 even managed 16. No problem here, I guess.I think we tried to find actual historic reference of their speed, but couldn't find it. It IS set up as 12 knots in ships_init.c, but indeed when I tested I only got up to just over 6 knots as well.
Oh well, seems fair enough anyway.
File fixed, so you can get it whenever now. This should make your sail selection weirdness a THING OF THE PAST!cool! due to my internet connection, which is very slow after 15GB data, I can unfortunatly not patch my game yet.