Hi! Sorry for the weird title. So, I always get this error log after I temporarily exit the game through windows key and check other files and go back but it somehow froze. Just the screen though. Everything else I think is still functioning. You can hear the background music and the sound effects when you do certain things like main menu and scroll or unsheathe/sheathe sword. Just the screen is frozen.
Here's more, there's a certain window of opportunity where I can exit and return to the game without a problem. I have to do it quick like no less than 20sec. More than that and the game screen will freeze.
error.log:
NK.c:
*Oh and yes, I'm still using an older version of the game lol v14.941 and I may have tweaked some other values to a number of files so feel free to ask.
Here's more, there's a certain window of opportunity where I can exit and return to the game without a problem. I have to do it quick like no less than 20sec. More than that and the game screen will freeze.
error.log:
Code:
RUNTIME ERROR - file: battle_interface\BattleInterface.c; line: 720
process event stack error
RUNTIME ERROR - file: battle_interface\BattleInterface.c; line: 720
function 'Event' stack error
RUNTIME ERROR - file: NK.c; line: 3989
Using reference variable without initializing
RUNTIME ERROR - file: NK.c; line: 3989
Using reference variable without initializing
RUNTIME ERROR - file: NK.c; line: 3989
Using reference variable without initializing
RUNTIME ERROR - file: NK.c; line: 3989
Using reference variable without initializing
RUNTIME ERROR - file: NK.c; line: 3989
Using reference variable without initializing
RUNTIME ERROR - file: NK.c; line: 3989
Using reference variable without initializing
RUNTIME ERROR - file: NK.c; line: 3989
Using reference variable without initializing
RUNTIME ERROR - file: NK.c; line: 3989
Using reference variable without initializing
RUNTIME ERROR - file: NK.c; line: 3989
Using reference variable without initializing
RUNTIME ERROR - file: NK.c; line: 3989
Using reference variable without initializing
RUNTIME ERROR - file: NK.c; line: 3989
Using reference variable without initializing
RUNTIME ERROR - file: NK.c; line: 3989
Using reference variable without initializing
RUNTIME ERROR - file: NK.c; line: 3989
Using reference variable without initializing
RUNTIME ERROR - file: NK.c; line: 3989
Using reference variable without initializing
RUNTIME ERROR - file: NK.c; line: 3989
Using reference variable without initializing
Code:
string GetAttribute(ref tmp, string att)
{
if(CheckAttribute(tmp,att)) return tmp.(att); <-----------------This line
return "-1";//MAXIMUS: and now we can use it for int and float check
}
*Oh and yes, I'm still using an older version of the game lol v14.941 and I may have tweaked some other values to a number of files so feel free to ask.