@CM: crap... me and my endless goal pushing... i've remodeled the ship, made changes, basically broken stuff on deck, scattered cannons all over and such... also aged the textures... wich was nigtmarish enough... i'll post something in about 7 hours (i'm @ work now and did'nt got to copy everything to the laptop)
@BoP: wanna play or play ?
Update:
Here are some eye candy renders, as existance certificate... (the big one is to check details)
Now, the NOT FUNNY part... my remaining ToDo list
Door in front of the main mast !...
+ detail in the masts brake point
move nails in the texture ?
Add darkspots in the hull texture
Add shadows not gamegen
Switch the rudder wheel somewhere logical...
Rope intersecting in right anchor -DONE-
Balcony supports interfiering hull details
Left anchor should not be there, or correct (maybe leave rope ?)-DONE-
Check lower hull band ingame
Bend hull texture ?
--------------------
If you find anything else please let me know, as i just can't find anything else, mostly because i spent a lot of time looking for oddities...
There are also two small details, the hull is divided in two vertex groups, this means that being a single object, has two materials and two textures, to give it more definition, however, when importing to maya, the first section looks good, but the second looks square, not smoothed, the same thing happens if i split the mesh and import them separately... has anyone camed across such a thing before ?
The other issue is when loading the model in gm-viewer... the texture shows fine, upclose, but if i back just a little, edges start to show white as you can see in the GM-viewer screenshots below... i'll try to set a black bottom for the textures (currently white) and see if that fixes the issue...
@BoP: wanna play or play ?
Update:
Here are some eye candy renders, as existance certificate... (the big one is to check details)
Now, the NOT FUNNY part... my remaining ToDo list
Door in front of the main mast !...
+ detail in the masts brake point
move nails in the texture ?
Add darkspots in the hull texture
Add shadows not gamegen
Switch the rudder wheel somewhere logical...
Rope intersecting in right anchor -DONE-
Balcony supports interfiering hull details
Left anchor should not be there, or correct (maybe leave rope ?)-DONE-
Check lower hull band ingame
Bend hull texture ?
--------------------
If you find anything else please let me know, as i just can't find anything else, mostly because i spent a lot of time looking for oddities...
There are also two small details, the hull is divided in two vertex groups, this means that being a single object, has two materials and two textures, to give it more definition, however, when importing to maya, the first section looks good, but the second looks square, not smoothed, the same thing happens if i split the mesh and import them separately... has anyone camed across such a thing before ?
The other issue is when loading the model in gm-viewer... the texture shows fine, upclose, but if i back just a little, edges start to show white as you can see in the GM-viewer screenshots below... i'll try to set a black bottom for the textures (currently white) and see if that fixes the issue...