<!--quoteo(post=162725:date=Sep 21 2006, 05:23 PM:name=cpt blackfeet)--><div class='quotetop'>QUOTE(cpt blackfeet @ Sep 21 2006, 05:23 PM) [snapback]162725[/snapback]</div><div class='quotemain'><!--quotec-->
I am working on it i almost gave it up
if having k3 and adding jungle i saw no bandits or rapers
there was dueller on st martin from the K3 mod
music dont work and other ambients in jungle,
I have two versions installed so i think i mixed it up
...
<!--QuoteEnd--></div><!--QuoteEEnd-->
Bah! The Problem is, that most of the stuff in Programfolder remains from PotC where models got different names. The entire AoP is a reworked PotC, one reason more to be disappointed. <img src="style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid="
k" border="0" alt="huhh.gif" />
About the problem with no bandits in jungle, have a look into LEnc_monsters.c:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->
bool LEnc_MonstersLoginSelectModel(ref location, aref modelInfo, string group, string locator)
{
...
LEnc_MonstersLoginObject.current = "bandit";
modelInfo.ani = "man";
modelInfo.model = "rabwhite1";
switch(rand(10))
{
case 0:
modelInfo.model = "rabwhite1";
break;
case 1:
modelInfo.model = "rabwhite";
break;
case 2:
modelInfo.model = "rabblack";
break;
case 3:
modelInfo.model = "fatman";
break;
case 4:
modelInfo.model = "rabblack_1";
break;
case 5:
modelInfo.model = "mask";
break;
case 6:
modelInfo.model = "mask_2";
break;
case 7:
modelInfo.model = "mask_3";
break;
case 8:
modelInfo.model = "mask_4";
break;
case 9:
modelInfo.model = "mask_3";
break;
case 10:
modelInfo.model = "mask_4";
break;
}
...
<!--c2--></div><!--ec2--> Change the modelInfo.model to a model that is present in AoP and u did the first step i assume. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" />