If you go to View>Locators, one of the values there (XY, XZ, etc.) *MIGHT* be the angle. I am not at all sure though. Just try to take one of the mast locators on the hull and change the values on it's line one at a time and see what effect it has. I never messed around with a ship's rigging though, so this is just a random suggestion. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
I quote from the help file:<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Locators</b><!--sizec--></span><!--/sizec-->
After loading a model, its locators can be viewed (numerically) and edited via the <i>View / Locators</i> menu. Even new Locators can be added this way.
For each locator there are two text strings (only one of which is shown in GM Viewer), then three single values (X, Y, Z) for the locator position, and again three single values of each of the tree axes, so the locator can have an orientation. The orientation is important for the saber and gun locators, for example, because it will determine the weapons' orientation. In case of doubt, set the axes to (1, 0, 0), (0, 1 ,0) and (0, 0, 1) - that is XX to1, XY and XZ to 0, YY to 1, YX and YZ to 0, ZZ to 1 and ZX and ZY to 0.
With the <i>Apply Changes</i> button the changes are copied into the current model - if the model is then saved, so are the new locators. Alternatively Locators can be separately saved into a text file via the <i>Locators</i> menu. Those saved locators can afterwards be loaded back into the same or an other model. Of course you can also hand-edit the text file in a text editor or create it with an external program.<!--QuoteEnd--></div><!--QuoteEEnd-->