OK so I was asked by a couple members to update on the Era's mod. Rather than starting a new thread, I will just keep using this one.
Number 1. As I stated in the Storm modeling Forum, I will not be releasing until the model of Zeven Provincien being built by Kris Wood is finished. It will be the showpiece of the new mod.
Number 2. I've been much busier than I anticipated with retiring and starting my new entrepreneurial endeavors. The ships for all three mods are done, but that's all that's done.
Number 3. What still needs to get done: Colonies added, uniforms changed, date changes for module 3. Quest Dialogue changes for modules 1 and 3 germane to the times.
Number 4. Problems still occurring in testing. I am still getting some leaker ships in Bounty Hunter convoys and every now and then with an NPC character captain that are not intended. In some ways this is kind of cool, because these ships are now so rare, that you never see them. Maybe no one will mind. Still working on this. There are still some crashes in large scale battles, but they are a fraction of the problem in 1.2. If you quick-save a few times, you will easily get all the way through the battles.
Number 5. Successes and What I'm working on in the mod. You'll be happy to know that I think I have fixed the ships spinning around problems. In fact the combat model improvements are working out nicely. Ships run away when they see they are outmatched and attack when they think they have an advantage. When you tell your own ships to sail away they follow the direction of the wind instead of going in all kinds of hodge-podge directions. I am still working on water effects. My experiments have been dealing with taking dll files and other executables from New Horizons and the old AOP Carribbean Tales and combining them and testing them for effects. I've had a lot of hit and miss failures and successes. Believe it or not I think some of the old AOP:CT files are superior to the COAS files. I like very much what I've done, but I did break the flags changing when you take an enemy ship. They stay the enemy nationality's flag even after you've taken them. They change when you go to the next screen after the battle. No big deal I think and worth the sacrifice of greater stability and better realism. Maybe someone can help me fix this when I'm done. I'm playing with the AOP:CT file covering surrender right now, so what I'm hoping to accomplish is instead of their flag staying, it will be replaced by a white flag.
I don't know when I will be done. When Kris gets done with Zeven Provincien, I will attempt to release Module 2 in beta with whatever I've managed to finish by that time.
So there's your update. More movies and pics of my testing are upcoming. Happy now???
MK