<!--quoteo(post=327561:date=Jun 11 2009, 07:25 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 11 2009, 07:25 AM) <a href="index.php?act=findpost&pid=327561"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here's the CoAS location init code for BigHouse04. I don't know if it's the same as the RotL BigHouse4, but it might help:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
locations[n].id = "CommonResidence_4";
locations[n].id.label = "Room";
locations[n].image = "loading\inside\BigHouse04.tga";
locations[n].MustSetReloadBack = true;
locations[n].PlayHall = true; //ðà çëè÷à åì òèïû ëîêà öèé â ðåçèäåÃöèè, Ãà äî ò.ê. id.label çà òèðà åòñÿ
//Town sack
//////////////////////////////// ETC ///////////////////////////////////////////////////////////////////////////////////<!--c2--></div><!--ec2--><!--QuoteEnd--></div><!--QuoteEEnd-->Tried the above for Hornblower Dinner scene. (Changed the room name to fit the storyline).
I get the furniture and some odd objects plus the locators and I can walk about in there and get out again..
BUT I don't get any walls, floors or ceilings (just a minor issue - i know) but it would look better with them.
You KNOW someone will complain about their not being there. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
The compile log gives:
::locations_loader.c:: Report from LocLoadModel - wrong model's name [..\inside_back] was changed to [..\inside_backd]
no error log
I used the textures:
BigHouse04.tga.tx
Ceiling.tga.tx
grey.tga.tx
objects_tex1.tga.tx
objects_tex2.tga.tx
objects_tex3.tga.tx
Resh.tga.tx
residence1ins.tga.tx
residence2_tex.tga.tx
WindBigHouse02.tga.tx
It would seem I'm missing some.
Any ideas anyone? <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="" border="0" alt="dunno.gif" />
locations[n].id = "CommonResidence_4";
locations[n].id.label = "Room";
locations[n].image = "loading\inside\BigHouse04.tga";
locations[n].MustSetReloadBack = true;
locations[n].PlayHall = true; //ðà çëè÷à åì òèïû ëîêà öèé â ðåçèäåÃöèè, Ãà äî ò.ê. id.label çà òèðà åòñÿ
//Town sack
//////////////////////////////// ETC ///////////////////////////////////////////////////////////////////////////////////<!--c2--></div><!--ec2--><!--QuoteEnd--></div><!--QuoteEEnd-->Tried the above for Hornblower Dinner scene. (Changed the room name to fit the storyline).
I get the furniture and some odd objects plus the locators and I can walk about in there and get out again..
BUT I don't get any walls, floors or ceilings (just a minor issue - i know) but it would look better with them.
You KNOW someone will complain about their not being there. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
The compile log gives:
::locations_loader.c:: Report from LocLoadModel - wrong model's name [..\inside_back] was changed to [..\inside_backd]
no error log
I used the textures:
BigHouse04.tga.tx
Ceiling.tga.tx
grey.tga.tx
objects_tex1.tga.tx
objects_tex2.tga.tx
objects_tex3.tga.tx
Resh.tga.tx
residence1ins.tga.tx
residence2_tex.tga.tx
WindBigHouse02.tga.tx
It would seem I'm missing some.
Any ideas anyone? <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="" border="0" alt="dunno.gif" />