Started a campaign as an adventurer in the first start option, difficulty set to land lubber, was scrounging for money at first, picking over every corpse and really watching my funds.
The turning point of this campaign was when I accepted my first Store keeper job delivering some merchandise, The pay for it was ludicrous, I got 160,000 gold for it and it was easy money, bought a better ship, was able to capture and sell ships, and within a year of game time I had one 2nd rate and two 3rd rates and 1,600,000 gold stashed in the cabin, I was able to take on with my single 2nd rate 5 enemy 2nd and 3rd rates and annihilate them, basically it was too easy, and it was the merchant job that tipped the balance, so I think perhaps those jobs need to be toned down, the pay out for them is far more than anything offered elsewhere, this could perhaps be because of Landlubber level having a multiplier on payouts.
The turning point of this campaign was when I accepted my first Store keeper job delivering some merchandise, The pay for it was ludicrous, I got 160,000 gold for it and it was easy money, bought a better ship, was able to capture and sell ships, and within a year of game time I had one 2nd rate and two 3rd rates and 1,600,000 gold stashed in the cabin, I was able to take on with my single 2nd rate 5 enemy 2nd and 3rd rates and annihilate them, basically it was too easy, and it was the merchant job that tipped the balance, so I think perhaps those jobs need to be toned down, the pay out for them is far more than anything offered elsewhere, this could perhaps be because of Landlubber level having a multiplier on payouts.