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Reputation gain/loss

konradk

Privateer
Storm Modder
Storm Modeller
I think that we could make some changes to how player reputation changes when dealing with prisoners.

In my opinion the system is correct when dealing with enemy captains of all nations except pirates. In case of pirate captain I'd suggest:
- no reputation loss when you hang him but increased hostility with pirates;
- reputation increase and increased hostility with pirates when you kill him in a sord fight;
- decreased reputation and relations with nations other than pirates, in case of pirates improved relations with them when pirate is set free;
- no reputation increase when you get ransom from him, but you could get money and improve your relations with any nation when you "sell" him to a governor of this nation.

As for reputation in B13 final I've observed that when thief stole some of my money and then I agreed to take a gem from him and let him go I got 5 point reputation decrease - I think my reputation shouldn't suffer in such situation?

EDIT: morgan terror is of course right, I share his point of view. Thanks!

pirate_kk
 
actually, altough dislike the idea i'm about to mention, releasing a pirate should decrease your reputation (also with other nations, but increase with the pirates) because the pirate is of course hunted by the global powers.
 
<!--quoteo(post=175635:date=Dec 13 2006, 10:54 AM:name=pirate_kk)--><div class='quotetop'>QUOTE(pirate_kk @ Dec 13 2006, 10:54 AM) [snapback]175635[/snapback]</div><div class='quotemain'><!--quotec-->
As for reputation in B13 final I've observed that when thief stole some of my money and then I agreed to take a gem from him and let him go I got 5 point reputation decrease - I think my reputation shouldn't suffer in such situation?
<!--QuoteEnd--></div><!--QuoteEEnd-->
There is actually a message saying that he spread the word that you took stolen goods from him - the reputation loss is understandable in my opinion. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
well, if he is carrying a sword, you could always fire a bullet through his cavern. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Sounds like a good idea to me, Pirate_KK. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
you know what would be a fun mission? having to escort a pirate to the gallows (where are they anyway?) and have to fight of an attempt to free him. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> i think that would be a good mini-quest.
 
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