Skull233244
Powder Monkey
Yeah I fixed xz and zx but what's the right number for the Y value?
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What IS the right value for Y?, In he screenshot it shows as 1.4335e-002 which I thought means 1.896657 or -1.896657Ok, tested and it works now. (Except for the y-value of Reload2).
It still becomes a black void.What happens when you put this locator file into place - can you enter the house and find the "reload2", or does it still show a black screen?
Locations[n].reload.l2.name = "goto9";
Locations[n].reload.l2.go = "Cayman_Grot_02";
Locations[n].reload.l2.emerge = "monster39";
Locations[n].reload.l2.autoreload = "0";
Locations[n].locators_radius.reload.goto9 = 20.0;
Locations[n].townsack = "Grand Cayman";
Locations[n].reload.l2.name = "reload1_back";
Locations[n].reload.l2.go = "Cayman_Warehouse";
Locations[n].reload.l2.emerge = "reload2";
Locations[n].reload.l2.autoreload = "0";
Locations[n].reload.l2.label = "Warehouse";
Unless you've changed it, your game installation folder according to post #20 is "Program Files (x86)/Bethesda Softworks/Pirates of the Carribean". You should find "system.log" in there.
Except that Windows does silly things with "Program Files(x86)". You may find "system.log" in "C:\Users\<YourUsername>\AppData\Local\VirtualStore\Program Files (x86)\Bethesda Softworks\Pirates of the Caribbean" instead. (Replace "<YourUsername>" with your user name.) It's also possible that your modified "PirH_l.gm" has gone into "C:\Users\YourUsername\AppData\Local\VirtualStore\Program Files (x86)\Bethesda Softworks\Pirates of the Caribbean" as well, though I'd need to see "system.log" to have a real clue as to why the game goes to a black screen.
In any case, re-install "Pirates of the Caribbean" somewhere else, such as "C:\Games\Pirates of the Caribbean". Leaving it in "Program Files(x86)" is certainly going to cause trouble.
As for "QuebradasCostillas.c", I don't see anything in there which would cause the black screen. What might cause trouble is a link from "QC_residence":And for "Town_Tunnel":Code:Locations[n].reload.l2.name = "goto9"; Locations[n].reload.l2.go = "Cayman_Grot_02"; Locations[n].reload.l2.emerge = "monster39"; Locations[n].reload.l2.autoreload = "0"; Locations[n].locators_radius.reload.goto9 = 20.0;
...Code:Locations[n].townsack = "Grand Cayman";
Why are you teleporting from Nevis to Cayman?Code:Locations[n].reload.l2.name = "reload1_back"; Locations[n].reload.l2.go = "Cayman_Warehouse"; Locations[n].reload.l2.emerge = "reload2"; Locations[n].reload.l2.autoreload = "0"; Locations[n].reload.l2.label = "Warehouse";
In the second screenshot you have the system text file - that's it!This is what I've got. Could it be named differently?
AYE!!, MUCH THANKS TO YA SHIPMATE!!In the second screenshot you have the system text file - that's it!
Do this manipulation to display file extensions!
- Open Control Panel > Appearance and Personalization.
- Now, click on Folder Options or File Explorer Option, as it is now called
- Select the View tab.
- In this tab, under Advanced Settings, you will see the option Hide extensions for known file types.
- Uncheck this option
- Click on Apply and OK.
First, is there a "goto9" locator in "QC_Residence"? The trapdoor won't work if it isn't there.It also won't work with "autoreload" set to 0 - try setting it to 1. And change "Cayman_Grot_02" to "QuebradasCostillas_cave", or to one of the tunnels. Change the "emerge" line from "monster39" to a locator that exists in your chosen destination. Then try walking into the pirate boss house, because "QC_residence" isn't the house near Clint Eastwood, it's the house in Pirate Settlement where you'll find Isenbrandt Jurcksen.
I'll keep that in mind. Anyway I FINALLY found the system log file thanks toFirst, is there a "goto9" locator in "QC_Residence"? The trapdoor won't work if it isn't there.It also won't work with "autoreload" set to 0 - try setting it to 1. And change "Cayman_Grot_02" to "QuebradasCostillas_cave", or to one of the tunnels. Change the "emerge" line from "monster39" to a locator that exists in your chosen destination. Then try walking into the pirate boss house, because "QC_residence" isn't the house near Clint Eastwood, it's the house in Pirate Settlement where you'll find Isenbrandt Jurcksen.
Unable to open resource\sounds\locator
resource\models\locations\Inside\Pirate_House\pirh_l.gm: can't open geometry file
ARRRRRRRGH!!!!, IT WORKED!!!, the reload2 point is there!!!!The important part of that "system.log" is:Code:Unable to open resource\sounds\locator resource\models\locations\Inside\Pirate_House\pirh_l.gm: can't open geometry file
Assuming you haven't moved your "PirH_l.gm" to the wrong folder and haven't renamed it, this is probably due to Windows security doing silly things. Therefore I repeat what I suggested before - reinstall the game somewhere other than "Program Files (x86)/Bethesda Softworks/Pirates of the Carribean". My own installation is in "C:\Games\Pirates of the Caribbean".
The stock game dates back to 2003, when the current version of Windows was XP. This was not cursed by the silliness that afflicts Windows 10, so "Program Files(x86)" was a safe place to install things.