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Extract attached CCCFunctions.zip to your PROGRAM folderWhat about I make some slight code changes to create the "best case scenario"?
This would be:
- NO strong town guards
- "Soldier Reinforcements" would be skipped and only the "location lock" would remain
- Only five Merchant Guild soldiers when they show up
I will take a look into it to day.
Talk to them first so they get given the whole "item tree". Otherwise indeed it is a bit pointless.But I cant see why I should kill the Traders, they have nothing to loot, 10 coins
and a bad blade, thats all.
Thanks! I have no experience robbing tradersTalk to them first so they get given the whole "item tree". Otherwise indeed it is a bit pointless.
In the beginning of this game I kill the old grumpy trader in Speightstown harbor( I think his
more worthy to have the honor of caring Hylie Pistoffs name than the barman) .
So does ANYONE have ANY feedback on this?@ANSEL, @Hylie Pistof, @Black Iron Oyster and/or @Jason: This change has been included for a while in here:
Mod Release - Build 14 Beta 4.1 WIP | PiratesAhoy!
Has anyone tried this yet? Does it seem more reasonable now?