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Agree on both... storms could be longer in time, but much less destructive, also lightnings hitting at a far distance would be a real show... and hurricanes, very rare and deadly (as they should)...
By the way, a heavy fog morning could follow a storm... i hope that'll eventually be possible... just my 5 cents.
if u dont like storms just disable them in program/weather/init - daystorm file :urgh
i mean u can allways have heavy fog and rain without tornado,storm or lightings
if u dont like storms just disable them in program/weather/init - daystorm file :urgh
i mean u can allways have heavy fog and rain without tornado,storm or lightings
As a matter of realism I would like to keep the storms in actually I would just like them to do realistic damage, hell I wouldn't even mind having the rats still in if the didn't enjoy a diet of cannon balls, Swords and gold so much
The amount of time a storm can last for is possible, i have seen the code for it, at the moment its set to 60 seconds, i think the only thing i have seen for damage done by storms is the tornado damage, further searching should enable us to fine tune the storm and the damage to a more realistic/ballanced setting. It is one area that does need fixing because not every storm has tornado's like it does in COAS. I think fixing the tornado to be rare will require a coder to look at the weather for COAS and set the tornado through there.Agree on both... storms could be longer in time, but much less destructive, also lightnings hitting at a far distance would be a real show... and hurricanes, very rare and deadly (as they should)...
By the way, a heavy fog morning could follow a storm... i hope that'll eventually be possible... just my 5 cents.
Weathers[n].Hour.Min = 18.00001;
Weathers[n].Hour.Max = 22;
Weathers[n].Hour.Min = 00.00001;
Weathers[n].Hour.Max = 00;