If we're going to assume that nobody reads the relation book then we may as well scrap the tutorial and avoid annoying people who already know all this stuff. On the other hand, if it's in there, the next time someone complains about being attacked while under a false flag, the answer will be "You did read that book which Silehard gave you, didn't you?"
If a ship sees you from the other side of the island, it's not all that serious. Next time you visit the island, that ship won't be there. If the fort sees you from the other side of the island, that's a lot more serious. It isn't going anywhere and it has bigger guns.
"Acquire a different class of ship" now changed to "Acquire a different type of ship".
I could have sworn that plundering a fort reset its memory, but now I look for the code, I can't find anything about resetting the fort's memory there. The memory is certainly reset if you capture the fort for another nation or for yourself; I did find the code for that.
Of course, if you're just going to attack the fort anyway then you don't care if it recognises you, it just means you get to loot the fort again. Anyway, that line is deleted.
If a ship sees you from the other side of the island, it's not all that serious. Next time you visit the island, that ship won't be there. If the fort sees you from the other side of the island, that's a lot more serious. It isn't going anywhere and it has bigger guns.
"Acquire a different class of ship" now changed to "Acquire a different type of ship".
I could have sworn that plundering a fort reset its memory, but now I look for the code, I can't find anything about resetting the fort's memory there. The memory is certainly reset if you capture the fort for another nation or for yourself; I did find the code for that.
Of course, if you're just going to attack the fort anyway then you don't care if it recognises you, it just means you get to loot the fort again. Anyway, that line is deleted.
Code:
False Flags:
The use of false flags to gain a tactical advantage prior to battle, or to enter an enemy port under cover, is perfectly legal. You are required to hoist your true flag (or at least, a flag hostile to the target) before opening fire.
Forts and ships may see you change flag if you are within visual range. Be warned, forts can see a long way. If a fort once sees you under a hostile flag, it will remember and it will recognise you. Therefore if you intend to enter a hostile port under a false flag, be sure to hoist your false flag well away from the coast.
If you have been recognised, there are several ways to avoid further recognition:
- Make peace with the nation, even if only for long enough to carry out your business in port and leave safely.
- Acquire a different type of ship. The fort remembers your ship, therefore if you no longer have a ship of that type, the fort will no longer recognise you. (It is not sufficient to repaint the ship, or to give it to a subordinate officer. If the fort sees that ship, or any ship of the same type, anywhere in your fleet, you will be recognised.)