OOooohhh , it's that ship.
Yes it is included i didn't now that was its name.
BTW i found a small copy/paste error in your shiputility file:
if (iTest_ship == 3) FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_FLEUT), "ship11");
if (iTest_ship == 4) FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_BRIGANTINE), "ship11");
if (iTest_ship == 5) FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_BATTLEXEBEC), "ship11");
if (iTest_ship == 6) FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_XebecAS), "ship11");
if (iTest_ship == 7) FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_SLOOPOFWAR), "ship12"); <======= :hmm
It must be "ship11" instead of "ship 12" i think
But take care, another one is in the category under and is "ship12" but that one isn't an error.
Yes it is included i didn't now that was its name.
BTW i found a small copy/paste error in your shiputility file:
if (iTest_ship == 3) FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_FLEUT), "ship11");
if (iTest_ship == 4) FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_BRIGANTINE), "ship11");
if (iTest_ship == 5) FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_BATTLEXEBEC), "ship11");
if (iTest_ship == 6) FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_XebecAS), "ship11");
if (iTest_ship == 7) FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_SLOOPOFWAR), "ship12"); <======= :hmm
It must be "ship11" instead of "ship 12" i think
But take care, another one is in the category under and is "ship12" but that one isn't an error.