Hi everyone, i haven't worked on COAS in a very long time and since RTBL is out dated i figured i would bring it up to date. It won't have all the neat features GOF has to offer but it will have some, RTBL is more about the naval side of things rather than the general game play which is why it won't have all those features GOF has to offer.
What you will find in this updated version of RTBL is all the ships from GOF and any new ones released (will also be released for GOF in a patch or extended add on if you like). All the calibure cannon and culverines from GOF, RTBL (obviously) and all the other realistic settings (mod option as in GOF is the same, so you can easily switch on and off what you do/don't want active). Changes to realistic pricing for all goods, the important ones for ship supplies have been increased while all the normal trade able stuff has been lowered to increase game difficulty and make trading more realistic.
All characters from GOF have also been included, so you don't have to just play with the default characters now. A lot of other things have either been added or edited in some way or other, so to make things easier here is a list of all current changes (please note some features was already in RTBL V1.5).
With that out of the way i will post some imagies when i get chance, and yes to those who didn't like the sea been so calm in GOF will be happy to know that this has been changed and now you will see more waves and the ship moving around much more.
Best wishes
Luke.
What you will find in this updated version of RTBL is all the ships from GOF and any new ones released (will also be released for GOF in a patch or extended add on if you like). All the calibure cannon and culverines from GOF, RTBL (obviously) and all the other realistic settings (mod option as in GOF is the same, so you can easily switch on and off what you do/don't want active). Changes to realistic pricing for all goods, the important ones for ship supplies have been increased while all the normal trade able stuff has been lowered to increase game difficulty and make trading more realistic.
All characters from GOF have also been included, so you don't have to just play with the default characters now. A lot of other things have either been added or edited in some way or other, so to make things easier here is a list of all current changes (please note some features was already in RTBL V1.5).
* New calibures for cannon and culverines, some was locked in the default coding which was weird.
* Improved weather, which allows you to sail around and not look overboard at smaller waves than the default huge waves that would leave you questioning how a wave that is as high as your ship is normal.
* RTBL settings that effect how much damage cannon and culverines dish out and how strong the ships hull is at with standing long drawn out battles.
* Realistic weights, this will force you into deciding whats more important the calibure of gun you have mounted or the extra space you gain by mounting a smaller calibure.
* Realistic costs, this will make things tougher at the start because money is harder to come by and expensses are alway's a nightmare to cover.
* Realistic ship purchase, this removes all man of war ships and other large ships from the shipyard because in truth they would have been specially built for the country and not your average trader/privateer.
* Realistic reloading, this is to give you a more realistic feel to naval battles. The guns will load but depending on some factors they will take longer these factors are. Your skill, the skills of your crew and gunnery officer and the calibure mounted aswell as the type of calibure ie cannon or culverine which
* Culverine changes to make them more realistic, gives them a edge over the cannons but at a cost of actual space used and the price they cost, but without making cannons useless.
* Realistic ship enccounters, this makes it more likely that you will not meet large ships to early in your career. But it doesn't mean that you will never see them. Just reduces the likely hood of meeting any to soon.
* Realistic weather, this changes the wind speed so that its more realistic. However its not for the faint hearted as it can make battles very slow due to no wind or very low wind speeds. This is best left off in less you really want to have a feel for what it was like out at sea in the age of sail.
* Fixed for the Edward Lowe quest where a select few ships are able to be used. Now with all the new ships added the quest allows for other ships to be used aswell as the stock ships.
* Trade able goods at each port changed so that it takes advantage of the new goods found in the game.
* New look to the card when playing a card game in the tavern.
* New compass texture added, a improvement on the default compass.
* Direct sail, sail from one island to another without ever having to go into world map. Only down side is you can't run into any other ships in less your on the world map.
* JsCombinedMods added, this fixes many bugs and was never included in the previous RTBL mods but was already compatable. I have included it to reduce confusion and make life easier for everyone.
* New crosshair, i don't like the default crosshair so here is the one from GOF.
* Weather textures, after playing GOF for so long its hard to go back to the old textures which look ugly so replacing them does the game alot of good.
* Mercghants on map.text changed to allow for more goods (from 12 to 20). Not sure what this does yet but its going to be interesting findout out.
* Sailors walking around on deck, well its boring when in 3rd person and not seeing a single person walking the deck.
* Mod options screen added in options, now you can switch the mods on and off as you please.
* Reinit function added in the mod options screen.
* Goods prices lowered for realistic costs, this is to make the game more fun and trade more realistic.
* Important goods like food, weapons, shot types have had there prices increased for realistic prices, this is to increase game difficulty and overall cost of running a ship or fleet.
* Crew sizes in boarding actions doubled (requires testing).
* Modification to whats rats can eat or damage.
* New moon texture added from POTC build mod.
* Further modifications made to realistic pricing of some goods, these changes are increases to what is important for supply of ships. Planks, sail cloth, food, rum, shot types, powder and medicin have all had there prices increased.
* Ship turn rates lowered to make naval battles more realistic.
* Stock MOW guns reduced to 45 on either side as it was 46 giving the ship a total of 104 guns when it should be 102.
* Improved weather, which allows you to sail around and not look overboard at smaller waves than the default huge waves that would leave you questioning how a wave that is as high as your ship is normal.
* RTBL settings that effect how much damage cannon and culverines dish out and how strong the ships hull is at with standing long drawn out battles.
* Realistic weights, this will force you into deciding whats more important the calibure of gun you have mounted or the extra space you gain by mounting a smaller calibure.
* Realistic costs, this will make things tougher at the start because money is harder to come by and expensses are alway's a nightmare to cover.
* Realistic ship purchase, this removes all man of war ships and other large ships from the shipyard because in truth they would have been specially built for the country and not your average trader/privateer.
* Realistic reloading, this is to give you a more realistic feel to naval battles. The guns will load but depending on some factors they will take longer these factors are. Your skill, the skills of your crew and gunnery officer and the calibure mounted aswell as the type of calibure ie cannon or culverine which
* Culverine changes to make them more realistic, gives them a edge over the cannons but at a cost of actual space used and the price they cost, but without making cannons useless.
* Realistic ship enccounters, this makes it more likely that you will not meet large ships to early in your career. But it doesn't mean that you will never see them. Just reduces the likely hood of meeting any to soon.
* Realistic weather, this changes the wind speed so that its more realistic. However its not for the faint hearted as it can make battles very slow due to no wind or very low wind speeds. This is best left off in less you really want to have a feel for what it was like out at sea in the age of sail.
* Fixed for the Edward Lowe quest where a select few ships are able to be used. Now with all the new ships added the quest allows for other ships to be used aswell as the stock ships.
* Trade able goods at each port changed so that it takes advantage of the new goods found in the game.
* New look to the card when playing a card game in the tavern.
* New compass texture added, a improvement on the default compass.
* Direct sail, sail from one island to another without ever having to go into world map. Only down side is you can't run into any other ships in less your on the world map.
* JsCombinedMods added, this fixes many bugs and was never included in the previous RTBL mods but was already compatable. I have included it to reduce confusion and make life easier for everyone.
* New crosshair, i don't like the default crosshair so here is the one from GOF.
* Weather textures, after playing GOF for so long its hard to go back to the old textures which look ugly so replacing them does the game alot of good.
* Mercghants on map.text changed to allow for more goods (from 12 to 20). Not sure what this does yet but its going to be interesting findout out.
* Sailors walking around on deck, well its boring when in 3rd person and not seeing a single person walking the deck.
* Mod options screen added in options, now you can switch the mods on and off as you please.
* Reinit function added in the mod options screen.
* Goods prices lowered for realistic costs, this is to make the game more fun and trade more realistic.
* Important goods like food, weapons, shot types have had there prices increased for realistic prices, this is to increase game difficulty and overall cost of running a ship or fleet.
* Crew sizes in boarding actions doubled (requires testing).
* Modification to whats rats can eat or damage.
* New moon texture added from POTC build mod.
* Further modifications made to realistic pricing of some goods, these changes are increases to what is important for supply of ships. Planks, sail cloth, food, rum, shot types, powder and medicin have all had there prices increased.
* Ship turn rates lowered to make naval battles more realistic.
* Stock MOW guns reduced to 45 on either side as it was 46 giving the ship a total of 104 guns when it should be 102.
Best wishes
Luke.