<!--quoteo(post=301258:date=Feb 13 2009, 12:44 PM:name=ZarethPL)--><div class='quotetop'>QUOTE (ZarethPL @ Feb 13 2009, 12:44 PM) <a href="index.php?act=findpost&pid=301258"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=301256:date=Feb 13 2009, 06:30 PM:name=Petros)--><div class='quotetop'>QUOTE (Petros @ Feb 13 2009, 06:30 PM) <a href="index.php?act=findpost&pid=301256"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So, are we giving up on fixing the "Brig1_rey_d3.gm" ?<!--QuoteEnd--></div><!--QuoteEEnd-->
like i said everything seemed normal in maya or i gm viewer so i dont know what else can be done except flipping normals abd reexporting
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I can confirm that the GM viewer shows it as normal, but in game it is not.
That is possibly how this one got past the Akella team.
As for "flipping normals and re-exporting" I say go for it, it just might work.