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The desired result was that it would work this time.What was the desired result by changing the code in "PROGRAM\DIALOGS\Isenbrandt Jurcksen_dialog.c"?
ch = CharacterFromID("Isenbrandt Jurcksen");
ch.Dialog.FileName = "Isenbrandt Jurcksen_dialog.c";
Probably a good idea. That didn't do anything anyway.Should I revert the code in "PROGRAM\DIALOGS\Isenbrandt Jurcksen_dialog.c" to its original line?
ch = CharacterFromID("Isenbrandt Jurcksen");
Trace("------------------------------------------");
DumpAttributes(ch);
Trace("------------------------------------------");
ch.Dialog.FileName = "Isenbrandt Jurcksen_dialog.c";
ch.Dialog.CurrentNode = "First time";
ch = CharacterFromID("Isenbrandt Jurcksen"); Trace("------------------------------------------"); DumpAttributes(ch); Trace("------------------------------------------"); ch.Dialog.FileName = "Isenbrandt Jurcksen_dialog.c"; ch.Dialog.CurrentNode = "First time";
Thanks for that. Nothing related to your issue, but now we know for sure.I still uploaded the compile and error logs, you might find something significant.
Build 14 Beta 4 WIP: 17 Apr 2016
Savegame Compatibility: 14.932
Both true.However.... You loose all points you've earned before, points revert back to zero.
And.... If you choose to leave the pirates' service again, the dialog to join disappears. you just have to execute the code again in console.
Yep, that's the one and there isn't much in there. Which I should have known.Is it the PGov_dialog.c file?
Thanks. In that file, find:No problem. Here you go.
if(ProfessionalNavyNation() == UNKNOWN_NATION && iNation != PIRATE)
if(ProfessionalNavyNation() == UNKNOWN_NATION)
The Pirates are generally quite forgiving of acts against them, but I'm not convinced they'd invite you with open arms after you turned against them.
Now you know why that condition was there.but as you said, it did not make sense. "...So I will not be branded as a pirate." You are applying to be a pirate doofus.
Money is simpler.I think they'd ask for a pretty hefty sum (as the pirates they are), or at least a dirty task I cannot refuse, like assassination or pillaging a city to prove loyalty.
I'd agree with that. Action against another pirate, at least if you don't have some nation's LoM, is just rival pirates squabbling over gold, which is all part of a pirate's life. But if you've actively left the Brotherhood then you have to earn back your position if you rejoin - there will be plenty among them who still call you traitor, especially if you got a nation's LoM in between.I can think of several "proper" solutions that mainly depend on whether we think it makes sense to get your rank back after leaving the Pirates or not.
The Pirates are generally quite forgiving of acts against them, but I'm not convinced they'd invite you with open arms after you turned against them.
Any thoughts? @Grey Roger's suggestions would be welcome too.
Thanks!I'd agree with that. Action against another pirate, at least if you don't have some nation's LoM, is just rival pirates squabbling over gold, which is all part of a pirate's life. But if you've actively left the Brotherhood then you have to earn back your position if you rejoin - there will be plenty among them who still call you traitor, especially if you got a nation's LoM in between.
Basically, if you turn your back on Pirates, expect to find a dagger in it.
I wouldn't necessarily go that far. If you leave the Brotherhood on good terms, they might not necessarily need to turn hostile unless you actively turn against them. They're wondering what you're going to do next. But I'd imagine that rank in the Brotherhood is measured by your piratical deeds and if you're not doing them any more while someone else is, he's the one everyone else is going to look up to and you're just a nobody now.Thanks!
In that case, scratch #2 from my list above. The only thing needed to properly fix this is a "reset the pirate-friendly world" to become pirate UN-friendly again if for whatever reason you leave the pirates.
That would also allow you to rejoin them again, but without your former rank.