I got this letter from Kamil, I didnt just want to waste it on me as it is he has spent some time going over it.
Hello,
I have read your negative opinion about the Raven's Cry preview and I agree with it somehow. However, there could still be a chance to change the game. I will tell you my thoughts now, so please hear me out.
The promise to make a non-Hollywood influenced pyrate game seems better than it might actually be. The fact that a "magic" system will be implemented is a sign, that the developers are breaking their promise. However, the developers ARE NOT Topware, but Octane Games. Albeit publishers may have an influence on the developing status (release schedules mainly) the developers are bearing the main fault.
But nevertheless there is still a chance to have an influence on the developing process, due to the fact, that the game is still pre-alpha. But what should be done: You have a great portal with many members so please request your entire members to write to the developers: Their email is info@octanegames.fi
I myself have written them a letter in September 2011 and some content of my letter, has been implemented, albeit not to a full extent, however there are traces, that these things will be implemented. Now I am writing them a huge letter about the most important things and how they could change it to make the game better.
Even if the game will be an action adventure and not an RPG, the genre is not the important point here, only the presentation.
But about what should the users write the developers, well here is the topic. You should request your users to write mails to the developers about the following things
1. Scabbards, frogs, holsters, belts at rifles, and quivers for arrows must be there. Every person, who wears a weapon, must have the appropriate sheathing and hanging (Scabbards must be there!!! Every rapier, cutlass, main gauche, knife, dirk must have be in a scabbard. NO EXCUSES, NO COMPROMISES THERE). Floating flintlocks and weapons should also not exist. THIS IS ONE OF THE MOST IMPORTANT POINTS, WHERE NEARLY EVERY GAME FAILS.
2. Dead bodies must not disappear in front of the player, they should disappear after they player left an island. Or they could introduce something new, like a generic funeral animation, to make something new.
3. Magic system, a compromise: They can keep it. However, ton he highest difficulty level magic must not work. Every magic charm used on this level of difficulty will result into nothing. Magic should be rubbish on this level.
4. Health regeneration system, also a compromise: They can keep it, however on the most difficult level. No health regeneration should be possible. There should be doctor, who will heal the protagonist; however, he must first get to this doctor.
5. No exploding barrels just by being shot and exploding cannonballs!!! An absolute no go!!
6. ABSOLUTELY NO SPAWNING enemies. Only finite amounts of enemies, better to give them a good AI, instead of producing a limitless amount of them.
7. Mutilations should be only possible with axes and cutlasses, but no rapiers.
8. Civilians must be killable; everything else will be hypocrisy in this game.
9. Unlocking animation. Even if the character will not reload his guns and prime them, he should at least unlock his gun, before firing, by pulling the hammer back. However, enemies with rifles should reload their rifles appropriately; with a 20 second reload animation!
10. No flying persons if they are caught in a blast, this is also too Hollywood like.
By doing so the level of the presentation will be very good and it will be a game, which will be standing out from the mass. Also if more people are fighting for a good and accurate presentation, the chances are high. I wrote them myself about the importance of holsters, scabbards and hangings and although this trailer was done over the night. At least the main character had holsters and a frog attached to his baldric. Even if he did not have a scabbard at the time of the trailer, the fact, that he had a frog and holsters gives me hopes. You will ask why? Hangings for swords are rarely implemented, very rarely. Also the fact, which the guy after receiving a shot, only slumped down and did not flew meters away, was a good sign.
I hope you will help me with my fight. Developers will hear our thoughts and if many people are voicing the same opinion, than they have to react. Also we should praise the developers for having this idea and tell them, to distinguish themselves with the implementation of the above mentioned points. As for Topware we should tell them that the release should be 2013 and not 2012, thus helping the developers to get more time.
I hope you agree with me. I would be also glad to hear your opinion about Raven’s first gameplay trailer.
Thank you very much in advance
Sincerely
Kamil Fialr