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Fixed Random NPCs not walking around in Jamaica/Santiago/Santo Domingo Town Exit

What I have seen is often that map is empty. But when there are characters there the hostile ones are in the usual spots and not moving around until they notice you. The friendly ones are walking all over the place.
 
So this is fixed now right?
Probably. I was hoping @Grey Roger can confirm that it works with pedrwyth's locator file now, since he originally reported the issue.

What I have seen is often that map is empty. But when there are characters there the hostile ones are in the usual spots and not moving around until they notice you. The friendly ones are walking all over the place.
This should be different as per the latest update and it should all be as normal there now.
If it isn't, please say so. :doff
 
This is Sergeant Patrick Harper of the 95th Rifles. Grey Roger is allowing me to send this report using his account, which is nice of him. What wasn't so nice was him leaving me and Lieutenant Sharpe stuck in a clearing on Hispaniola for ages while he was doing something to Commander Hornblower. But it does mean that I can help you fine gentlemen.

One time me and Lieutenant Sharpe sneaked off to Saint Domingue while Grey Roger wasn't looking, and all the folks outside were just standing around. But yesterday he said he'd done something which would get them moving and asked me and the Lieutenant to go and scout round. First thing that happened when we got to that area was that a fine looking lass came up and said "hello", which she wouldn't have done before on account of being stuck to the ground, or so it seemed. Now, I don't know what a "locator file" is, but it does sound something like what Grey Roger said he'd put in place. Looking at the messages above, it seems one of you lads was the one who made it. Anyway, it seems to have worked. Either that or someone went round kicking the vagrants outside Saint Domingue where it would do them some good, and it wasn't me or Lieutenant Sharpe that did it.

---

Thank you, Sergeant. Yes, I copied "redexit1_l.gm" into place, then sent Sharpe and Harper on a scouting mission to the Santo Domingo outskirts (Harper calls it Saint Domingue because by this time the French have taken over all of Hispaniola and renamed the town). And indeed, when civilians show up there, they do now walk around rather than stay on their starting locators. Admittedly I'm still using Beta 3.5 so that I can continue testing my "Hornblower" extension using a savegame rather than starting the whole story over again, but the new version of "redexit1_l.gm" certainly works in this older version of the game. I never got the chance to see whether it works for bandits as well because after that I put a "vcskip" into place so that no random walkers, hostile or civilian, would get in the way of the battle scene I was developing.

Bandits sometimes stay still until they notice you in other locations, too. I've seen that happen in "Muelle_passage" - at least, I think that's the name of the area between the beach/bridge and the San Juan town exit. And, for that matter, in "Muelle_shore" as well. There's no problem with civilians being stuck in either location because civilians never show up there.
 
LOL! That is an epic post, @Grey Roger!!! :rofl

Since this was apparently a stock game issue that of course never appeared there because there WERE no random characters there, if it works for you in Beta 3.5 then it should work equally well in Beta 4.
Thanks for checking and confirming. And please pass my regards to Sharpe and Harper! :cheers
 
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