<!--QuoteBegin-NathanKell+Jul 6 2005, 09:43 PM--><div class='quotetop'>QUOTE(NathanKell @ Jul 6 2005, 09:43 PM)</div><div class='quotemain'><!--QuoteEBegin-->I can't really address the Photoshop-magic angle, but in terms of getting them used:
In each location define, the second line will be like this:
Locations[n].image = "loading\oxbay_port.tga"; // or whatever
Drop the new new_loading_screen_name.tga.tx into resource\textures\loading
and change the line to
Locations[n].image = "loading\new_loading_screen_name.tga";
<div align="right">[snapback]121785[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Aha. That will help. Now I'll only need to find out how to make loading screen textures. Anyone able to help? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--QuoteBegin-High Sea Lass+Jul 6 2005, 11:35 PM--><div class='quotetop'>QUOTE(High Sea Lass @ Jul 6 2005, 11:35 PM)</div><div class='quotemain'><!--QuoteEBegin-->Ahem, that's <i>him</i> for me... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid="" border="0" alt="razz.gif" /> Since I edit it to make it the nephew or son instead, heh. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=")" border="0" alt="smile2.gif" />
<div align="right">[snapback]121827[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Ah! That's cool! I'm just wondering what would happen if you switch to a different gender model in mid-game. So you marry a pretty governor's daughter, then go to a tailor's shop and assign a female model to yourself. Then what would happen? Major weirdness! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="" border="0" alt="whistling.gif" />
<!--QuoteBegin-CouchcaptainCharles+Jul 7 2005, 09:53 AM--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Jul 7 2005, 09:53 AM)</div><div class='quotemain'><!--QuoteEBegin-->Absolutely right. While the fortencounters are basically finished the "Maltese Abbey" has no dialogs or quests yet. What I have in mind is that you join the Order undercover in order to steal their fabled treasures. They strip you of all worldly possessions and put you into novice garb <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" /> If you misbehave you'll be put into the dungeon where fellow inmates (heretics, witches) may or may not help you escape to the crypt, where the graves contain the fabled treasures... or rather unpleasent surprises <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="" border="0" alt="w00t.gif" /> But I won't touch that mod again before autumn, or I'll loose my job for lack of sleep and attention.
The only thing you can do in the abbey at the moment is fight or escape those Maltese in order to find the secret entry to the crypt. Which contains a maze(templemodel ) with lots of treasurepoints and several passages to the other Oxbay dungeons.
<div align="right">[snapback]121928[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
WOW! You really DO have some waaaaay cool mods in the works, don't you? I wished you had the time to finish them; I just CAN'T wait! Sounds really, really fun! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="" border="0" alt="icon_mrgreen1.gif" />
<!--QuoteBegin-CouchcaptainCharles+Jul 7 2005, 09:53 AM--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Jul 7 2005, 09:53 AM)</div><div class='quotemain'><!--QuoteEBegin-->That is exactly my problem too. So i used the original loadingscreens where they looked neutral to me, or none at all. If that leads to confusion delete them like this:
Locations[n].image = "";
It would of course be most appreciated if someone is able and willing to make new screens. Converting a screenshot (maybe from First person view?) into a .tga might work. But maybe we should wait with that till the mod is properly finished, so that you can get some inspiration from the gameplay.
<div align="right">[snapback]121928[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
You did the best you could with the loading screens. If I knew how to make new ones for you, I would. Unfortunately, I now do know how to make <i>something</i> show up, but it won't look like a normal loading screen, because I don't know about the fonts and layout and whatever.
<!--QuoteBegin-CouchcaptainCharles+Jul 7 2005, 09:53 AM--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Jul 7 2005, 09:53 AM)</div><div class='quotemain'><!--QuoteEBegin-->A watersurface can FAIK put into every location by adding
Locations[n].environment.sea = "true";
to the locationdefinition. But the waterlevel is FAIK always the Y=0 plane (Inez? Alan? ) so that the effect depends on the floorheight of model.
<div align="right">[snapback]121928[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Ah! Blast! Would've been nice if we could raise or lower the waterlevel. Well; Not then. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="" border="0" alt="dunno.gif" />
In each location define, the second line will be like this:
Locations[n].image = "loading\oxbay_port.tga"; // or whatever
Drop the new new_loading_screen_name.tga.tx into resource\textures\loading
and change the line to
Locations[n].image = "loading\new_loading_screen_name.tga";
<div align="right">[snapback]121785[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Aha. That will help. Now I'll only need to find out how to make loading screen textures. Anyone able to help? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--QuoteBegin-High Sea Lass+Jul 6 2005, 11:35 PM--><div class='quotetop'>QUOTE(High Sea Lass @ Jul 6 2005, 11:35 PM)</div><div class='quotemain'><!--QuoteEBegin-->Ahem, that's <i>him</i> for me... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid="" border="0" alt="razz.gif" /> Since I edit it to make it the nephew or son instead, heh. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=")" border="0" alt="smile2.gif" />
<div align="right">[snapback]121827[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Ah! That's cool! I'm just wondering what would happen if you switch to a different gender model in mid-game. So you marry a pretty governor's daughter, then go to a tailor's shop and assign a female model to yourself. Then what would happen? Major weirdness! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="" border="0" alt="whistling.gif" />
<!--QuoteBegin-CouchcaptainCharles+Jul 7 2005, 09:53 AM--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Jul 7 2005, 09:53 AM)</div><div class='quotemain'><!--QuoteEBegin-->Absolutely right. While the fortencounters are basically finished the "Maltese Abbey" has no dialogs or quests yet. What I have in mind is that you join the Order undercover in order to steal their fabled treasures. They strip you of all worldly possessions and put you into novice garb <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" /> If you misbehave you'll be put into the dungeon where fellow inmates (heretics, witches) may or may not help you escape to the crypt, where the graves contain the fabled treasures... or rather unpleasent surprises <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="" border="0" alt="w00t.gif" /> But I won't touch that mod again before autumn, or I'll loose my job for lack of sleep and attention.
The only thing you can do in the abbey at the moment is fight or escape those Maltese in order to find the secret entry to the crypt. Which contains a maze(templemodel ) with lots of treasurepoints and several passages to the other Oxbay dungeons.
<div align="right">[snapback]121928[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
WOW! You really DO have some waaaaay cool mods in the works, don't you? I wished you had the time to finish them; I just CAN'T wait! Sounds really, really fun! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="" border="0" alt="icon_mrgreen1.gif" />
<!--QuoteBegin-CouchcaptainCharles+Jul 7 2005, 09:53 AM--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Jul 7 2005, 09:53 AM)</div><div class='quotemain'><!--QuoteEBegin-->That is exactly my problem too. So i used the original loadingscreens where they looked neutral to me, or none at all. If that leads to confusion delete them like this:
Locations[n].image = "";
It would of course be most appreciated if someone is able and willing to make new screens. Converting a screenshot (maybe from First person view?) into a .tga might work. But maybe we should wait with that till the mod is properly finished, so that you can get some inspiration from the gameplay.
<div align="right">[snapback]121928[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
You did the best you could with the loading screens. If I knew how to make new ones for you, I would. Unfortunately, I now do know how to make <i>something</i> show up, but it won't look like a normal loading screen, because I don't know about the fonts and layout and whatever.
<!--QuoteBegin-CouchcaptainCharles+Jul 7 2005, 09:53 AM--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Jul 7 2005, 09:53 AM)</div><div class='quotemain'><!--QuoteEBegin-->A watersurface can FAIK put into every location by adding
Locations[n].environment.sea = "true";
to the locationdefinition. But the waterlevel is FAIK always the Y=0 plane (Inez? Alan? ) so that the effect depends on the floorheight of model.
<div align="right">[snapback]121928[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Ah! Blast! Would've been nice if we could raise or lower the waterlevel. Well; Not then. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="" border="0" alt="dunno.gif" />