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Unconfirmed Bug Random encounters don't spot you

He wears black at some point for a stealth mission during the storyline.
I doubt that model ever really shows up anywhere else.
The "Johan_Elting_b" model is assigned to Personal nation in "initModels.c", so I suspect you won't be able to buy it from a tailor unless you capture a colony for yourself first. It might be playable as a FreePlay character.

Another model with the "camouflage" attribute is "GypsyCaptn_6", which one of the variants of Bartolomu o Portugues and which is assigned to Portugal, as well as having name, date and ship attributes set for the character. That one is probably buyable and playable.
 
Another model with the "camouflage" attribute is "GypsyCaptn_6", which one of the variants of Bartolomu o Portugues and which is assigned to Portugal, as well as having name, date and ship attributes set for the character. That one is probably buyable and playable.
Really? What does that one look like? :shock
 
Bartolomeu in black t-shirt, trousers and bandana.
sneaky_bart.jpg
 
No, there are no storyline lines. There are several "Bartolomeu" outfits, all but one set up the same way. The odd one out is "GypsyCaptn_1", which has the name and not much else, probably because that one is used very early in the storyline and Bartolomeu doesn't have his ship yet.
 
No, there are no storyline lines. There are several "Bartolomeu" outfits, all but one set up the same way.
Ah, that's OK then.

The odd one out is "GypsyCaptn_1", which has the name and not much else, probably because that one is used very early in the storyline and Bartolomeu doesn't have his ship yet.
Is that the model that the actual storyline starts with?
 
Hmm... looking at this further, specifically by doing a Windows search, I can only find "GypsyCaptn_1" used for a definition of Bartolomeu in the "Jack Sparrow" storyline. The "Bartolomeu" storyline starts you off with "GypsyCaptn_2".

Neither of which have the "camouflage" attribute. ;)
 
Hmm... looking at this further, specifically by doing a Windows search, I can only find "GypsyCaptn_1" used for a definition of Bartolomeu in the "Jack Sparrow" storyline. The "Bartolomeu" storyline starts you off with "GypsyCaptn_2".
Curious. Can't remember the reason for that anymore.
If you want, I can ask Bartolomeu. But it doesn't seem worth it. It's fine as it is, no?
 
Both storylines are fine as they are, yes. Storylines don't care whether the character has a ship assigned in "initModels.c", as you'll find if you play "Tales of a Sea Hawk" and pick any character model with an assigned ship.
 
Both storylines are fine as they are, yes. Storylines don't care whether the character has a ship assigned in "initModels.c", as you'll find if you play "Tales of a Sea Hawk" and pick any character model with an assigned ship.
I was thinking of a clean set of characters for the Free Play character options.
But really, that is not important at all.
 
There has always been a radius around those 4 bandits that you could avoid them if there was room on the specific scene that they were in. The larger scenes on Bonaire do have enough space that you can sneak past them by keeping to the edge of the scene and they do not come up to you - this has been case for as long as I can remember. It works OK in the latest version on my system.
Hope this helps.
 
I like that camouflage idea. Does wearing the appropriate soldiers uniform give you access to the forts without being questioned? Also if you wear the wrong uniform in a fort - the other soldiers should fire on you immediately. I've never tried this - would be interesting that disguises would have an effect in-game particularly with loss of reputation if you do something evil whilst wearing a disguise :ninja :cheeky
 
There has always been a radius around those 4 bandits that you could avoid them if there was room on the specific scene that they were in. The larger scenes on Bonaire do have enough space that you can sneak past them by keeping to the edge of the scene and they do not come up to you - this has been case for as long as I can remember. It works OK in the latest version on my system.
Hope this helps.

This involved the ones just wandering around and there can be as many as 7 of them. I had to get quite close before they would react, but they are back to normal now.
 
That's good Hylie, in the last version I could get quite close to the band of 4 before they would react - seems good now with the new version.
 
I like that camouflage idea.
That has been functional for many years.
Virtually unused though, except in a few Bartolomeu storyline quest scenes.

Does wearing the appropriate soldiers uniform give you access to the forts without being questioned?
That feature doesn't exist though.
Not until someone makes it. ;)

would be interesting that disguises would have an effect in-game particularly with loss of reputation if you do something evil whilst wearing a disguise :ninja :cheeky
I definitely like that idea though.
Especially since it sounds very similar to what we did with false flags at sea too. :onya
 
Update: following experiments with a new outfit for Milady de Winter, I found that there's another effect of the "camouflage" trait. It makes everyone hostile. That's not a problem for the Bartolomeu and Elting outfits because they're assigned at points in the storyline where the only people in the area are guards who are supposed to be hostile and your job is to sneak past them. It is a problem for an outfit intended for more general use because if you walk through a gate, the guards on the other side are right next to you and will therefore attack at once. This also means @Hylie Pistof's original problem is unlikely to be the result of using a "camouflage" outfit because random bandits would have been the least of his problems. The guards by the landward gate of Kralendijk would have attacked him as soon as he tried to leave or enter the town.
So any plans to introduce ninja outfits are going to have to bear in mind that everyone in the game hates ninjas. :pirate41::ninja:whipa
 
So any plans to introduce ninja outfits are going to have to bear in mind that everyone in the game hates ninjas. :pirate41::ninja:whipa
Not altogether surprising! :rofl

PiratevsNinja.PNG


Do you think it would be better to disable the "automatic camouflage hostility" altogether?
It should be easy enough to set all enemies hostile as part of the Bartolomeu/Assassin quest code instead.
 
The main users of the attribute are the skeleton models. If you chose to get one, or if you're under the effects of a cursed coin, you're supposed to be scary and everyone hates you. But it seems the stealth function is not used for cursed skeletons. From "LAi_monsters.c":
Code:
    if(CheckAttribute(Models[GetModelIndex(PChar.model)],"camouflage") && !ownDeckStarted())    // PB: Recode this to be a general mod
   {                                                                                           // PB: Used for Bartolomeu and Assassin storylines
       if (GetLocationNation(location) != PERSONAL_NATION) relation = LAI_GROUP_ENEMY;           // camouflagecloak makes you suspicious

       if(Whr_IsNight() && !CheckCharacterItem(PChar,"cursedcoin"))                           // camouflage works only at night
       {
           grdlook = 5;   // sight reduced if player camouflaged
           grdhear = 1;   // hearradius if player camouflaged
           ptrlook = 5;   // sight reduced if player camouflaged
           ptrhear = 1;   // hearradius if player camouflaged
           mnslook = 5;   // sight reduced if player camouflaged
           mnshear = 1;   // hearradius if player camouflaged
       }
   }
Camouflage only works at night and if you're not carrying a cursed coin. Which, incidentally, means the stealth element is also lost if you're using a camouflage suit, the curse is not in effect and you're carrying a not-cursed coin which is supposed to be harmless.
 
Camouflage only works at night and if you're not carrying a cursed coin. Which, incidentally, means the stealth element is also lost if you're using a camouflage suit, the curse is not in effect and you're carrying a not-cursed coin which is supposed to be harmless.
Definitely an oversight on my part! :facepalm
 
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