Exactly. Should be easy enough. And then we could even put in some code so none of it is executed outside your storyline.I'll see what I can do in the future.
You mean in itemlogic for example?
Wouldn't make much difference, but might help a bit with performance here and there.
That's what I did too. But then it was still much to go through. You've done a LOT of work!I know what you mean. I put in an unique searchword which takes me right where I want.
That's why you see my own name left here and there.
Simply because I told them to be there by using TraceAndLog instead of just trace. I want to actively check this while playing the game, so I want to see it when it occurs and not afterwards.Only thing I don't understand is why these messages show up on the screen.
To me it looks like text you find in compile log.
I was afraid of that. Oh well, so be it. Easy enough to start a new game if you really want to go some place else.I have tested the WoodesRogers storyteller and am sorry to say that the function of returning to cabin will be skipped soon.
It's too complex - I can't control everything - meaning can't reset all.