Hi guys I have a couple of questions regarding your thoughts on a couple of issues.
1. What do you think about current morale system? It sems it is never an issue unless you regularly skip payments and/or sail without supplies - even for a newbie captain. I think it lacks a bit of randomness.
I was thinking about implementing a system of random events such as for example:
- An argument between crewmembers ended up with one of them wounded slightly lowering morale.
- An argument between crewmembers ended up with one of them dead loweing morale.
- A full blown fight between many cremembers happens - several dead and wounded. Morale plumets.
- An accident with a sail happened wounding a crew member and damaging sails slightly, lowering morale.
- An accident with cargo happened wounding a crew member, resulting in a loss of cargo and lowering morale.
- During the night a crewmember fell overboad. Morale get's damaged.
- A crewmember spotted a mermaid - the good omen raises morale.
etc.
Most of them would have chances of occuring based on a skill, and a chance to lower the negative effect by successful use of leadership.
What are your thoughts on this?
2. I seem to remember there used to be an option to surrender by hoisting a white flag in the earlier builds. Why was it removed? Perhaps some good surrendering mechanic would be useful?
3. I'm looking for a way to either display some additional text in the dialog interface or/and on the game screen when you approach a character, you can see their miniture profile pic, name and last name in the upper left corner. My search through the program led me nowhere (besides overriding the name). Perhaps someone here knows how to achieve this?
1. What do you think about current morale system? It sems it is never an issue unless you regularly skip payments and/or sail without supplies - even for a newbie captain. I think it lacks a bit of randomness.
I was thinking about implementing a system of random events such as for example:
- An argument between crewmembers ended up with one of them wounded slightly lowering morale.
- An argument between crewmembers ended up with one of them dead loweing morale.
- A full blown fight between many cremembers happens - several dead and wounded. Morale plumets.
- An accident with a sail happened wounding a crew member and damaging sails slightly, lowering morale.
- An accident with cargo happened wounding a crew member, resulting in a loss of cargo and lowering morale.
- During the night a crewmember fell overboad. Morale get's damaged.
- A crewmember spotted a mermaid - the good omen raises morale.
etc.
Most of them would have chances of occuring based on a skill, and a chance to lower the negative effect by successful use of leadership.
What are your thoughts on this?
2. I seem to remember there used to be an option to surrender by hoisting a white flag in the earlier builds. Why was it removed? Perhaps some good surrendering mechanic would be useful?
3. I'm looking for a way to either display some additional text in the dialog interface or/and on the game screen when you approach a character, you can see their miniture profile pic, name and last name in the upper left corner. My search through the program led me nowhere (besides overriding the name). Perhaps someone here knows how to achieve this?
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