Darkphoenix
Landlubber
I have a few questions regarding the Automatic Skills Up system, and would like to hear any and all comments.
1. When starting a new game, what determines how many skill points get initially distributed and where? It seems to me that where the skills should be distributed should be dependent on your "role" (Corsair, Social Climber, etc.) but they appear to be completely at random when distributed. Also the number of points given initially shoud be equivalent to your starting rank. I started a new game and tweaked the settings to start at rank 5 (He's supposed to be a captain.....he shouldn't be so green that he isn't qualified to be a deck hand) the amount of skills were pathetically low for a rank 5 character......like 3 or 4 different games started and he had 1 or 2 skills of 2 and the rest were 1's. I like the idea of the skills being random, but an appropriate number should be given at game start. If you start with a level 5 Captain, then 10 points should be randomly distributed, with an average of 4-6 going into skills that are the goal of your current role.
2. It seems that the rate of increase seems to be way too slow as well...I have tried upping the rate, but it doesn't seem to do much. I understand that, to have a superman captain that can do it all is a bit unrealistic, but I would like to by the time I am rank 5+ not have ones in a majority of my skills either, and to have an unmodified 4 in Leadership and at least a 2 or 3 in Luck by that point. Maybe, there should be a cap on all skills except melee that you don't specialize in so that way you would never truly just not need officers? Say a cap of 5 in skills you don't specialize in?
All in all though, I really do like the Automatic skills up approach, it is sooooo much better than the stock game, and I love the idea of your actions deciding your skill increases.
3. What determines how fast or even if your officers skills improve? I have not seen any significant increases in the skills of officers in the time I have played....granted I am constantly starting over, but thier rate of increase seems to be too slow as well.
4. I honestly think boobytraps cause way too much damage.....actually that is the main reason I decided to start at a rank higher than 1...I got really sick and tired of a boobytrap instantly killing me at rank 1. And the only way to not die to a trap is to not open chests I guess.....but oh.....the temptation.
1. When starting a new game, what determines how many skill points get initially distributed and where? It seems to me that where the skills should be distributed should be dependent on your "role" (Corsair, Social Climber, etc.) but they appear to be completely at random when distributed. Also the number of points given initially shoud be equivalent to your starting rank. I started a new game and tweaked the settings to start at rank 5 (He's supposed to be a captain.....he shouldn't be so green that he isn't qualified to be a deck hand) the amount of skills were pathetically low for a rank 5 character......like 3 or 4 different games started and he had 1 or 2 skills of 2 and the rest were 1's. I like the idea of the skills being random, but an appropriate number should be given at game start. If you start with a level 5 Captain, then 10 points should be randomly distributed, with an average of 4-6 going into skills that are the goal of your current role.
2. It seems that the rate of increase seems to be way too slow as well...I have tried upping the rate, but it doesn't seem to do much. I understand that, to have a superman captain that can do it all is a bit unrealistic, but I would like to by the time I am rank 5+ not have ones in a majority of my skills either, and to have an unmodified 4 in Leadership and at least a 2 or 3 in Luck by that point. Maybe, there should be a cap on all skills except melee that you don't specialize in so that way you would never truly just not need officers? Say a cap of 5 in skills you don't specialize in?
All in all though, I really do like the Automatic skills up approach, it is sooooo much better than the stock game, and I love the idea of your actions deciding your skill increases.
3. What determines how fast or even if your officers skills improve? I have not seen any significant increases in the skills of officers in the time I have played....granted I am constantly starting over, but thier rate of increase seems to be too slow as well.
4. I honestly think boobytraps cause way too much damage.....actually that is the main reason I decided to start at a rank higher than 1...I got really sick and tired of a boobytrap instantly killing me at rank 1. And the only way to not die to a trap is to not open chests I guess.....but oh.....the temptation.