if i am a merchant "style game" a can buy i first rate or seconde rate or i am limited to buy only merchant ship type ?
i have i can change option ingame for this but i dont be sure if i can do this
On default settings, first and second rate ships are not sold unless you are a Privateer with a Letter of Marque and the required rank.
It is possible to combine this with trading and then you'll be something like a "Merchant Privateer".
Of course nobody is stopping you from capturing first or second rate ships either.
But you may expect to be branded a Pirate if you do, because you have no legal reason to do that!
In PROGRAM\InternalSettings.h you can find the following lines:
Code:
Settings per ship class:
------------------------
-1 = No LoM required
0 = Only a LoM required
>0 = National rank required (see nations_init.c)
Set all to -1 to disable this mod
*/
#define RANK_FOR_EIGHTH_RATE -1 // Default: No LoM Required
#define RANK_FOR_SEVENTH_RATE -1 // Default: No LoM Required
#define RANK_FOR_SIXTH_RATE 0 // Only a LoM required
#define RANK_FOR_FIFTH_RATE 2 // Lowest rank: Junior Lieutenant (England)
#define RANK_FOR_FOURTH_RATE 4 // Lowest rank: Senior Lieutenant (England)
#define RANK_FOR_THIRD_RATE 6 // Lowest rank: Captain (England)
#define RANK_FOR_SECOND_RATE 8 // Lowest rank: Rear Admiral (England)
#define RANK_FOR_FIRST_RATE 10 // Lowest rank: Admiral (England)
Editing those as indicated WOULD allow you to buy massive ships if they happen to be available for sale; this basically disables one of the features of the mod.
Of course you can barely
use them, because once you sink and/or capture any ship, it is considered an "unrespectable act".
You lose some relation points for that and eventually could be the reason for you to be considered a Pirate.
With a Merchant License, on the first such act, you get a warning about it. But the second time, you lose your License.
So play with care!
You may want to think through quite seriously what exactly you want to role-play.
If you intend to have sea battles and sink enemies/take prizes, you should consider becoming a Privateer for one of the nations.
If you don't, then consider turning Pirate on purpose!
I dont exactly get what you mean with the Loanshark and Log but I assume you think that Loanshark deposits gets a Shiplog-Entry, which is not the case. BTW
@Pieter Boelen this is something what bugs me since a long time - I always take personal notes for that but those are not editable once you wrote them nor can they be deleted.
It's NOT the case? I just checked and there IS code for that in PROGRAM\DIALOGS\Usurer_dialog.c:
Code:
WriteNewLogEntry("Visited "+FindTownName(GetCurrentTownID()),"I was desperate enough to borrow some money from the local loanshark. Now I have to return "+iLoanAmount+" plus interest to "+GetMySimpleName(NPChar)+" until "+GetHumanDate(sti(Pchar.quest.(NPC_Area).win_condition.l1.date.year), sti(Pchar.quest.(NPC_Area).win_condition.l1.date.month), sti(Pchar.quest.(NPC_Area).win_condition.l1.date.day))+".","Ship",true);
It may be difficult to find though since apparently it ends up in the Ship's Log grouped under the "Visited [Townname]" label.
Does that explain it?