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    Maelstrom New Horizons


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Question about Ship chest

PotMaster

Powder Monkey
Hi

Thanks for this great mod. I hope I am at the right forums, I have a question about the New Horizons Mod. As you already know, the ship has a weapons locker and a ship chest. I know that the crew of my ship will use the weapons in the weapons locker during boarding, but what exactly is the ship chest and what should I put in there.

Question 1: Am I right that the weapons locker should contain the best weapons I can gather so the crew can take advantage of them during boarding?

Question 2: Am I right that the crew will use healing potions and armor if I put those things in the ship chest?

Question 3: Exactly how many swords and guns should I put into the weapons locker to make my crew happy and to fulfill their needs?
 
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Everything for the crew goes into the Weaponslocker. They should automatically take the best items in there.

The chest is just for anything you don't care to carry around with you, but do want to keep.
Any skill-enhancing items do still work if they are in your chest. So that allows you to clean our your own inventory a bit.
 
You put stuff the crew can use in the weapons locker and things you do not want the crew to use in the ships chest. If you have too much money and the crew gets unhappy, put everything over $1,000,000P in the ships chest and see if they get happy again.
I also put things like unique weapons in there. Its a great place for my sword collection.

1. Yes you want the very best weapons you can get in the weapon locker. I put only swords and guns in excellent condition in there and check it often as the crew is hard on the swords and they wear out quickly.

2. The crew does indeed use armor. There is some debate as to whether they use meds as when we loot their corpses they still have unused meds on them.

3. You want at least a dozen weapons but I always try to have as many swords as there are crew.
 
It doesn't? I use unlimited loot and don't worry about it as it takes $3-$5 Million P to buy and outfit a ship, plus a large cargo can easily cost over $1 Million P.
 
You did change the way it works. As smuggling is my primary source of money and smuggling didn't work until recently, your system meant I was in a constant state of mutiny because I had no money.
 
You have UNLIMITED_LOOT switched on, right? I'm pretty sure I didn't touch that, but with that toggle off, the effect no longer exists.
So it wouldn't bother you.
 
Thanks that helped me understant it better. A captain should at least know the difference between the weapons locker and a ship chest :napoleon

I have more questions:

1. I can automatically smear my swords to "fine" condition, but I have to manually smear them one by one in order to get them to excellent condition, am I overlooking something or should I implement an AutoHotKey script for getting a hundred swords to "excellent" condition?

2. I don't understand why my companions sometimes choose to use a sword that is cheaper and has less damage than another sword, if I exchange two swords and one sword is better and cost a lot more, sometimes they choose to use a cheaper sword, why is that?

3. I would like to get a tip/hint of what sword is the best in the game and a tip how to get it. (Not a question, but just a small informative tip)

4. At puerto rico (Store) there is a guy that wants me to guard his travel to an island and then guard his ship back to puerto rico again, the walkthrouh tells me to go to the store, talk to him, then guard his ship back to puerto rico and then to the store again and talk to him once again, but I can't find him, I've been going back and forward between the islands forever, I can't get rid of him and his ship and his mission. He is not in any stores, I've landed on every possible location on the island, he refuse to "be gone". What can I do about this, is it a bug perhaps?

5. It is almost impossible to walk into the tavern without being completely robbed. I would say that, about 80% of all cases when I enter a tavern, I get robbed immediately, is there anything I can do to avoid this highly unrealistic amount of robberies that is going on?

6. Too many people in the game, they are blocking the hallways, stairs, streets, I can barely walk without having to "push a guy away from my path" in order to be able to walk properly. Every time I exit a tavern there are 5 guys standing in the stairways, blocking my path, I have to fast travel to get by them. Can I lower the amount of people in the game?

7. Too many pirates and foreign enemy ships when going to sea. I don't think there should be two pirate ships right outside the port everytime I go to sea. Back in those days I think it would be very unlikely for pirate ships to enter a town that is heavily guarded. It happens almost every single time I go to sea, can I change this highly unrealistic amount of pirates right outside the port?

8: Some books offer +1 skills, but sometimes I don't get the skills, even after examining the books, does it take a day or two before the skills are gained perhaps?
 
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1. The Bonaire blacksmith should be able to repair a whole bunch of blades at once. Give it a try.

2. What blades exactly are those? I think there is something odd going on with the "unique" blades that officers therefore don't like equipping.

3. Don't know if there is a "the best". There are very good ones you can get by being promoted by a governor.

4. Apparently that sidequest is unreliable. Try again from a previous save. :facepalm
 
Pieter: I don't exactly recall. I'll try to remember: I think it was the polish saber (which costs over 10,000) and the sword that you get from the cavern on Barbados. They choose the sword that I got from the caverns, even if the polish saber is way more expensive and has more damage.

Should I trust the "decision" they take on this, I use my companions to check what sword they like best, and I use their evaluation to decide what sword I will use myself, I kind of trust their evaluation on this, should I trust them that they pick the best sword?
 
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1. I don't think he batch repairs them to excellent condition as I always get them repaired one by one, and yes I have had to stop and go to the merchant and buy food and rum for my crew, then go back and continue getting swords repaired.

2. Methinks the crew prefers swords with good offense over swords with good defense in general but it is more complicated than that. They will take a sword with smaller damage numbers but large penetration numbers and good defense over a sword with large damage numbers but small defensive numbers. Even so, their choices are often confusing.

3. Find Toff on Bonaire.

4. The escort Vigila Mendez side quest is very unreliable. Only use one or two ships and keep him very close to you, and don't get into any fights if you can help it.

5. You can adjust the number of pickpockets in the options file.
 
A lot of good information here thanks. There is one thing that "scares" me. If I decide to complete the incan temple mission, will the game end? I don't want it to end. I am the kind of guy who want to play "forever". I hope I can finish the incan mission without "ending" the game. This mod really added a new twist, the progressive kind of play is what intrigued me mostly about new horizons. There is always "more to gain", "better skills to get". That is what keeps the game "alive". I would highly appreciate if the modders could take this even further in future releases, to add more things "to gain". I mean, so that skill points doesn't stop, better swords are always to be found, better guns are always to be found etc. That is what keeps the game alive, but when things stop progressing, when you reach peak top of what you can gain, the game rapidly decrease into boredom. So keep up that "part" of the mod.

More "progressive" gameplay. That is what I really enjoy about New Horizons. (Always something better to gain somewhere) That is what's exciting, that there are secrets out there and that you can always improve with something. Once that stops, the game dies. So I salute the modders for doing that part "right". The part where they implemented "fine" swords and "excellent" swords, was a very right thing to put into New Horizons. It adds unlimited gameplay value. "Progress" is the key here. Progress is almost everything. In my opinion, that is the work of a modder, to make sure that progress doesn't end or stop.
 
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No, it won't end. That was basically the first mod ever made for this game. In fact, there's a bit of an "epilogue" added now before free play continues.
 
I went into the Barbados cave just now and found that the sword there is the Portagee officers sword, which is very good. If I remember correctly it has less offense but better defense than the Polish szabla but better defense plus it lasts much longer. Depending on what period you are in the Portagee town guards have them.

There does come a time when you run out of new things to get and new quests to complete. Then you just start a new storyline!
 
3. I would like to get a tip/hint of what sword is the best in the game and a tip how to get it. (Not a question, but just a small informative tip)
If you're doing the standard storyline ("Tales of a Sea Hawk"), have a nice reputation and then go to the tavern in Kralendijk, Bonaire. A man named Toff Oremans has a quick quest for you and the reward is one of the best swords in the game. (This quest is apparently available in some other storylines as well.)

4. At puerto rico (Store) there is a guy that wants me to guard his travel to an island and then guard his ship back to puerto rico again, the walkthrouh tells me to go to the store, talk to him, then guard his ship back to puerto rico and then to the store again and talk to him once again, but I can't find him, I've been going back and forward between the islands forever, I can't get rid of him and his ship and his mission. He is not in any stores, I've landed on every possible location on the island, he refuse to "be gone". What can I do about this, is it a bug perhaps?
That would be Virgila Mendes. The quest breaks if you advance another quest at the same time. Once you've accepted him, go straight to Martinique, straight back to Puerto Rico, and only when you've finished with him should you then proceed with any other quests.

5. It is almost impossible to walk into the tavern without being completely robbed. I would say that, about 80% of all cases when I enter a tavern, I get robbed immediately, is there anything I can do to avoid this highly unrealistic amount of robberies that is going on?
Revert to Beta 3. :( Or hope the "Extra atmosphere" mod hasn't made it through to Beta 3.3, which is supposed to be Beta 3 with various fixes and without various mods which wrecked Beta 3.2. Unfortunately the "extra atmosphere" mod is also built into Beta 3.1.

6. Too many people in the game, they are blocking the hallways, stairs, streets, I can barely walk without having to "push a guy away from my path" in order to be able to walk properly. Every time I exit a tavern there are 5 guys standing in the stairways, blocking my path, I have to fast travel to get by them. Can I lower the amount of people in the game?
See 5. ;)
 
Revert to Beta 3. :( Or hope the "Extra atmosphere" mod hasn't made it through to Beta 3.3, which is supposed to be Beta 3 with various fixes and without various mods which wrecked Beta 3.2. Unfortunately the "extra atmosphere" mod is also built into Beta 3.1.
If I recall, the "Extra Atmosphere" was already toned down in Beta 3.2 compared to Beta 3.1?

I know I restored some encounter-code in the Beta 3.3 WIP files, but didn't do all of it.
Could I convince you to play around with the WIP files for a while? If there is anything else I need to revert, I'd quite like to know it.... :wp
 
Maybe I'm getting used to it but the Extra Atmosphere in the taverns is only rarely irritating. It can get too crowded but it seems to be tied to the time of day as sometimes the tavern is empty.
 
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